VictoryRoad2Script: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] call nz, VictoryRoad2Script_517c4 ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] call nz, VictoryRoad2Script_517c9 call EnableAutoTextBoxDrawing ld hl, VictoryRoad2TrainerHeaders ld de, VictoryRoad2ScriptPointers ld a, [wVictoryRoad2CurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad2CurScript], a ret VictoryRoad2Script_517c4: ResetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH VictoryRoad2Script_517c9: CheckEvent EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 jr z, .asm_517da push af ld a, $15 lb bc, 4, 3 call VictoryRoad2Script_517e2 pop af .asm_517da bit 7, a ret z ld a, $1d lb bc, 7, 11 VictoryRoad2Script_517e2: ld [wNewTileBlockID], a predef ReplaceTileBlock ret VictoryRoad2ScriptPointers: dw VictoryRoad2Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle VictoryRoad2Script0: ld hl, CoordsData_51816 call CheckBoulderCoords jp nc, CheckFightingMapTrainers EventFlagAddress hl, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 ld a, [wCoordIndex] cp $2 jr z, .asm_5180b CheckEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 ret nz jr .asm_51810 .asm_5180b CheckEventAfterBranchReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 ret nz .asm_51810 ld hl, wCurrentMapScriptFlags set 5, [hl] ret CoordsData_51816: db $10,$01 db $10,$09 db $FF VictoryRoad2TextPointers: dw VictoryRoad2Text1 dw VictoryRoad2Text2 dw VictoryRoad2Text3 dw VictoryRoad2Text4 dw VictoryRoad2Text5 dw MoltresText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw BoulderText dw BoulderText dw BoulderText VictoryRoad2TrainerHeaders: VictoryRoad2TrainerHeader0: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0 dw VictoryRoad2BattleText1 ; TextBeforeBattle dw VictoryRoad2AfterBattleText1 ; TextAfterBattle dw VictoryRoad2EndBattleText1 ; TextEndBattle dw VictoryRoad2EndBattleText1 ; TextEndBattle VictoryRoad2TrainerHeader2: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_2 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_2 dw VictoryRoad2BattleText2 ; TextBeforeBattle dw VictoryRoad2AfterBattleText2 ; TextAfterBattle dw VictoryRoad2EndBattleText2 ; TextEndBattle dw VictoryRoad2EndBattleText2 ; TextEndBattle VictoryRoad2TrainerHeader3: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_3 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_3 dw VictoryRoad2BattleText3 ; TextBeforeBattle dw VictoryRoad2AfterBattleText3 ; TextAfterBattle dw VictoryRoad2EndBattleText3 ; TextEndBattle dw VictoryRoad2EndBattleText3 ; TextEndBattle VictoryRoad2TrainerHeader4: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_4 db ($1 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_4 dw VictoryRoad2BattleText4 ; TextBeforeBattle dw VictoryRoad2AfterBattleText4 ; TextAfterBattle dw VictoryRoad2EndBattleText4 ; TextEndBattle dw VictoryRoad2EndBattleText4 ; TextEndBattle VictoryRoad2TrainerHeader5: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_5 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_5 dw VictoryRoad2BattleText5 ; TextBeforeBattle dw VictoryRoad2AfterBattleText5 ; TextAfterBattle dw VictoryRoad2EndBattleText5 ; TextEndBattle dw VictoryRoad2EndBattleText5 ; TextEndBattle MoltresTrainerHeader: dbEventFlagBit EVENT_BEAT_MOLTRES db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MOLTRES dw MoltresBattleText ; TextBeforeBattle dw MoltresBattleText ; TextAfterBattle dw MoltresBattleText ; TextEndBattle dw MoltresBattleText ; TextEndBattle db $ff VictoryRoad2Text1: TX_ASM ld hl, VictoryRoad2TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text2: TX_ASM ld hl, VictoryRoad2TrainerHeader2 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text3: TX_ASM ld hl, VictoryRoad2TrainerHeader3 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text4: TX_ASM ld hl, VictoryRoad2TrainerHeader4 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text5: TX_ASM ld hl, VictoryRoad2TrainerHeader5 call TalkToTrainer jp TextScriptEnd MoltresText: TX_ASM ld hl, MoltresTrainerHeader call TalkToTrainer jp TextScriptEnd MoltresBattleText: TX_FAR _MoltresBattleText TX_ASM ld a, MOLTRES call PlayCry call WaitForSoundToFinish jp TextScriptEnd VictoryRoad2BattleText1: TX_FAR _VictoryRoad2BattleText1 db "@" VictoryRoad2EndBattleText1: TX_FAR _VictoryRoad2EndBattleText1 db "@" VictoryRoad2AfterBattleText1: TX_FAR _VictoryRoad2AfterBattleText1 db "@" VictoryRoad2BattleText2: TX_FAR _VictoryRoad2BattleText2 db "@" VictoryRoad2EndBattleText2: TX_FAR _VictoryRoad2EndBattleText2 db "@" VictoryRoad2AfterBattleText2: TX_FAR _VictoryRoad2AfterBattleText2 db "@" VictoryRoad2BattleText3: TX_FAR _VictoryRoad2BattleText3 db "@" VictoryRoad2EndBattleText3: TX_FAR _VictoryRoad2EndBattleText3 db "@" VictoryRoad2AfterBattleText3: TX_FAR _VictoryRoad2AfterBattleText3 db "@" VictoryRoad2BattleText4: TX_FAR _VictoryRoad2BattleText4 db "@" VictoryRoad2EndBattleText4: TX_FAR _VictoryRoad2EndBattleText4 db "@" VictoryRoad2AfterBattleText4: TX_FAR _VictoryRoad2AfterBattleText4 db "@" VictoryRoad2BattleText5: TX_FAR _VictoryRoad2BattleText5 db "@" VictoryRoad2EndBattleText5: TX_FAR _VictoryRoad2EndBattleText5 db "@" VictoryRoad2AfterBattleText5: TX_FAR _VictoryRoad2AfterBattleText5 db "@"