ShakeElevator: ; 7bf15 (1e:7f15) ld de, $ffe0 call Func_7bf64 ld de, $240 call Func_7bf64 call Delay3 ld a, $ff call PlaySound ld a, [$ffaf] ld d, a ld e, $1 ; number of times to play collision sfx ld b, $64 .asm_7bf30 ld a, e xor $fe ld e, a add d ld [$ffaf], a push bc ld c, BANK(SFX_02_5b) ld a, (SFX_02_5b - SFX_Headers_02) / 3 call PlayMusic pop bc ld c, $2 call DelayFrames dec b jr nz, .asm_7bf30 ld a, d ld [$ffaf], a ld a, $ff call PlaySound ld c, BANK(SFX_02_5f) ld a, (SFX_02_5f - SFX_Headers_02) / 3 call PlayMusic .asm_7bf57 ld a, [wc02a] cp $b9 jr z, .asm_7bf57 call UpdateSprites jp Func_2307 Func_7bf64: ; 7bf64 (1e:7f64) ld hl, wd527 ld a, [hld] push af ld a, [hl] push af push hl push hl ld a, [hli] ld h, [hl] ld l, a add hl, de ld a, h and $3 or $98 ld d, a ld a, l pop hl ld [hli], a ld [hl], d call ScheduleNorthRowRedraw pop hl pop af ld [hli], a pop af ld [hl], a jp Delay3