Route10_Script: call EnableAutoTextBoxDrawing ld hl, Route10TrainerHeader0 ld de, Route10_ScriptPointers ld a, [wRoute10CurScript] call ExecuteCurMapScriptInTable ld [wRoute10CurScript], a ret Route10_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route10_TextPointers: dw Route10Text1 dw Route10Text2 dw Route10Text3 dw Route10Text4 dw Route10Text5 dw Route10Text6 dw Route10Text7 dw PokeCenterSignText dw Route10Text9 dw Route10Text10 Route10TrainerHeader0: trainer EVENT_BEAT_ROUTE_10_TRAINER_0, 4, Route10BattleText1, Route10EndBattleText1, Route10AfterBattleText1 Route10TrainerHeader1: trainer EVENT_BEAT_ROUTE_10_TRAINER_1, 3, Route10BattleText2, Route10EndBattleText2, Route10AfterBattleText2 Route10TrainerHeader2: trainer EVENT_BEAT_ROUTE_10_TRAINER_2, 4, Route10BattleText3, Route10EndBattleText3, Route10AfterBattleText3 Route10TrainerHeader3: trainer EVENT_BEAT_ROUTE_10_TRAINER_3, 3, Route10BattleText4, Route10EndBattleText4, Route10AfterBattleText4 Route10TrainerHeader4: trainer EVENT_BEAT_ROUTE_10_TRAINER_4, 2, Route10BattleText5, Route10EndBattleText5, Route10AfterBattleText5 Route10TrainerHeader5: trainer EVENT_BEAT_ROUTE_10_TRAINER_5, 2, Route10BattleText6, Route10EndBattleText6, Route10AfterBattleText6 db -1 ; end Route10Text1: text_asm ld hl, Route10TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route10BattleText1: text_far _Route10BattleText1 text_end Route10EndBattleText1: text_far _Route10EndBattleText1 text_end Route10AfterBattleText1: text_far _Route10AfterBattleText1 text_end Route10Text2: text_asm ld hl, Route10TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route10BattleText2: text_far _Route10BattleText2 text_end Route10EndBattleText2: text_far _Route10EndBattleText2 text_end Route10AfterBattleText2: text_far _Route10AfterBattleText2 text_end Route10Text3: text_asm ld hl, Route10TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route10BattleText3: text_far _Route10BattleText3 text_end Route10EndBattleText3: text_far _Route10EndBattleText3 text_end Route10AfterBattleText3: text_far _Route10AfterBattleText3 text_end Route10Text4: text_asm ld hl, Route10TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route10BattleText4: text_far _Route10BattleText4 text_end Route10EndBattleText4: text_far _Route10EndBattleText4 text_end Route10AfterBattleText4: text_far _Route10AfterBattleText4 text_end Route10Text5: text_asm ld hl, Route10TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route10BattleText5: text_far _Route10BattleText5 text_end Route10EndBattleText5: text_far _Route10EndBattleText5 text_end Route10AfterBattleText5: text_far _Route10AfterBattleText5 text_end Route10Text6: text_asm ld hl, Route10TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route10BattleText6: text_far _Route10BattleText6 text_end Route10EndBattleText6: text_far _Route10EndBattleText6 text_end Route10AfterBattleText6: text_far _Route10AfterBattleText6 text_end Route10Text9: Route10Text7: text_far _Route10Text7 ; _Route10Text9 text_end Route10Text10: text_far _Route10Text10 text_end