Mansion4Script: ; 523b9 (14:63b9) call Mansion4Script_523cf call EnableAutoTextBoxDrawing ld hl, Mansion4TrainerHeader0 ld de, Mansion4ScriptPointers ld a, [W_MANSION4CURSCRIPT] call ExecuteCurMapScriptInTable ld [W_MANSION4CURSCRIPT], a ret Mansion4Script_523cf: ; 523cf (14:63cf) ld hl, wd126 bit 5, [hl] res 5, [hl] ret z ld a, [wd796] bit 0, a jr nz, .asm_523ff ld a, $e ld bc, $80d call Mansion2Script_5202f ld a, $e ld bc, $b06 call Mansion2Script_5202f ld a, $5f ld bc, $304 call Mansion2Script_5202f ld a, $54 ld bc, $808 call Mansion2Script_5202f ret .asm_523ff ld a, $2d ld bc, $80d call Mansion2Script_5202f ld a, $5f ld bc, $b06 call Mansion2Script_5202f ld a, $e ld bc, $304 call Mansion2Script_5202f ld a, $e ld bc, $808 call Mansion2Script_5202f ret Mansion4Script_Switches: ; 52420 (14:6420) ld a, [wSpriteStateData1 + 9] cp $4 ret nz xor a ld [hJoyHeld], a ld a, $9 ld [H_DOWNARROWBLINKCNT2], a jp DisplayTextID Mansion4ScriptPointers: ; 52430 (14:6430) dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Mansion4TextPointers: ; 52436 (14:6436) dw Mansion4Text1 dw Mansion4Text2 dw Predef5CText dw Predef5CText dw Predef5CText dw Predef5CText dw Mansion4Text7 dw Predef5CText dw Mansion3Text6 Mansion4TrainerHeaders: ; 52448 (14:6448) Mansion4TrainerHeader0: ; 52448 (14:6448) db $1 ; flag's bit db ($0 << 4) ; trainer's view range dw wd84b ; flag's byte dw Mansion4BattleText1 ; TextBeforeBattle dw Mansion4AfterBattleText1 ; TextAfterBattle dw Mansion4EndBattleText1 ; TextEndBattle dw Mansion4EndBattleText1 ; TextEndBattle Mansion4TrainerHeader2: ; 52454 (14:6454) db $2 ; flag's bit db ($3 << 4) ; trainer's view range dw wd84b ; flag's byte dw Mansion4BattleText2 ; TextBeforeBattle dw Mansion4AfterBattleText2 ; TextAfterBattle dw Mansion4EndBattleText2 ; TextEndBattle dw Mansion4EndBattleText2 ; TextEndBattle db $ff Mansion4Text1: ; 52461 (14:6461) TX_ASM ld hl, Mansion4TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion4Text2: ; 5246b (14:646b) TX_ASM ld hl, Mansion4TrainerHeader2 call TalkToTrainer jp TextScriptEnd Mansion4BattleText1: ; 52475 (14:6475) TX_FAR _Mansion4BattleText1 db "@" Mansion4EndBattleText1: ; 5247a (14:647a) TX_FAR _Mansion4EndBattleText1 db "@" Mansion4AfterBattleText1: ; 5247f (14:647f) TX_FAR _Mansion4AfterBattleText1 db "@" Mansion4BattleText2: ; 52484 (14:6484) TX_FAR _Mansion4BattleText2 db "@" Mansion4EndBattleText2: ; 52489 (14:6489) TX_FAR _Mansion4EndBattleText2 db "@" Mansion4AfterBattleText2: ; 5248e (14:648e) TX_FAR _Mansion4AfterBattleText2 db "@" Mansion4Text7: ; 52493 (14:6493) TX_FAR _Mansion4Text7 db "@"