ItemPrices:: table_width 3, ItemPrices money 0 ; MASTER_BALL money 1200 ; ULTRA_BALL money 600 ; GREAT_BALL money 200 ; POKE_BALL money 0 ; TOWN_MAP money 0 ; BICYCLE money 0 ; SURFBOARD money 1000 ; SAFARI_BALL money 0 ; POKEDEX money 0 ; MOON_STONE money 100 ; ANTIDOTE money 250 ; BURN_HEAL money 250 ; ICE_HEAL money 200 ; AWAKENING money 200 ; PARLYZ_HEAL money 3000 ; FULL_RESTORE money 2500 ; MAX_POTION money 1500 ; HYPER_POTION money 700 ; SUPER_POTION money 300 ; POTION money 0 ; BOULDERBADGE money 0 ; CASCADEBADGE money 0 ; THUNDERBADGE money 0 ; RAINBOWBADGE money 0 ; SOULBADGE money 0 ; MARSHBADGE money 0 ; VOLCANOBADGE money 0 ; EARTHBADGE money 550 ; ESCAPE_ROPE money 350 ; REPEL money 0 ; OLD_AMBER money 2100 ; FIRE_STONE money 2100 ; THUNDER_STONE money 2100 ; WATER_STONE money 9800 ; HP_UP money 9800 ; PROTEIN money 9800 ; IRON money 9800 ; CARBOS money 9800 ; CALCIUM money 4800 ; RARE_CANDY money 0 ; DOME_FOSSIL money 0 ; HELIX_FOSSIL money 0 ; SECRET_KEY money 0 ; XXX money 0 ; BIKE_VOUCHER money 950 ; X_ACCURACY money 2100 ; LEAF_STONE money 0 ; CARD_KEY money 10000 ; NUGGET money 9800 ; XXX PP_UP money 1000 ; POKE_DOLL money 600 ; FULL_HEAL money 1500 ; REVIVE money 4000 ; MAX_REVIVE money 700 ; GUARD_SPEC money 500 ; SUPER_REPEL money 700 ; MAX_REPEL money 650 ; DIRE_HIT money 10 ; COIN money 200 ; FRESH_WATER money 300 ; SODA_POP money 350 ; LEMONADE money 0 ; S_S_TICKET money 0 ; GOLD_TEETH money 500 ; X_ATTACK money 550 ; X_DEFEND money 350 ; X_SPEED money 350 ; X_SPECIAL money 0 ; COIN_CASE money 0 ; OAKS_PARCEL money 0 ; ITEMFINDER money 0 ; SILPH_SCOPE money 0 ; POKE_FLUTE money 0 ; LIFT_KEY money 0 ; EXP_ALL money 0 ; OLD_ROD money 0 ; GOOD_ROD money 0 ; SUPER_ROD money 0 ; PP_UP money 0 ; ETHER money 0 ; MAX_ETHER money 0 ; ELIXER money 0 ; MAX_ELIXER assert_table_length NUM_ITEMS money 0 ; FLOOR_B2F money 0 ; FLOOR_B1F money 0 ; FLOOR_1F money 0 ; FLOOR_2F money 0 ; FLOOR_3F money 0 ; FLOOR_4F money 0 ; FLOOR_5F money 0 ; FLOOR_6F money 0 ; FLOOR_7F money 0 ; FLOOR_8F money 0 ; FLOOR_9F money 0 ; FLOOR_10F money 0 ; FLOOR_11F money 0 ; FLOOR_B4F assert_table_length NUM_ITEMS + NUM_FLOORS