PromptUserToPlaySlots: ; 3730e (d:730e) call SaveScreenTilesToBuffer2 ld a, BANK(DisplayTextIDInit) ld [wAutoTextBoxDrawingControl], a ld b, a ld hl, DisplayTextIDInit call Bankswitch ld hl, PlaySlotMachineText call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .skip dec a ld [wUpdateSpritesEnabled], a ld hl, wcd4f xor a ld [hli], a ld [hl], $2 predef EmotionBubble call GBPalWhiteOutWithDelay3 call LoadSlotMachineTiles call LoadFontTilePatterns ld b, $5 call GoPAL_SET call GBPalNormal ld a, $e4 ld [$ff48], a ld hl, wd730 set 6, [hl] xor a ld [W_SUBANIMSUBENTRYADDR], a ld hl, wTrainerSpriteOffset ld bc, $0014 call FillMemory call MainSlotMachineLoop ld hl, wd730 res 6, [hl] xor a ld [W_SUBANIMSUBENTRYADDR], a call GBPalWhiteOutWithDelay3 ld a, $1 ld [wUpdateSpritesEnabled], a call GoPAL_SET_CF1C call ReloadMapSpriteTilePatterns call ReloadTilesetTilePatterns .skip call LoadScreenTilesFromBuffer2 call Delay3 call GBPalNormal ld a, [wcc5e] push af jp CloseTextDisplay PlaySlotMachineText: ; 37390 (d:7390) TX_FAR _PlaySlotMachineText db "@" MainSlotMachineLoop: ; 37395 (d:7395) call SlotMachine_37754 xor a ld hl, wcd4a ld [hli], a ld [hl], a call SlotMachine_3775f ld hl, BetHowManySlotMachineText call PrintText call SaveScreenTilesToBuffer1 .loop ld a, $3 ld [wMenuWatchedKeys], a ld a, $2 ld [wMaxMenuItem], a ld a, $c ld [wTopMenuItemY], a ld a, $f ld [wTopMenuItemX], a xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld [wcc37], a ld hl, wTileMap + $ea ld b, $5 ld c, $4 call TextBoxBorder ld hl, wTileMap + $100 ld de, CoinMultiplierSlotMachineText call PlaceString call HandleMenuInput and $2 jp nz, LoadScreenTilesFromBuffer1 ld a, [wCurrentMenuItem] ld b, a ld a, $3 sub b ld [wcd50], a ld hl, wPlayerCoins ld c, a ld a, [hli] and a jr nz, .skip1 ld a, [hl] cp c jr nc, .skip1 ld hl, NotEnoughCoinsSlotMachineText call PrintText jr .loop .skip1 call LoadScreenTilesFromBuffer1 call SlotMachine_37741 call SlotMachine_377d5 call SlotMachine_37480 ld a, $4 ld hl, wcd4d ld [hli], a ld [hli], a ld [hl], a call WaitForSoundToFinish ld a, (SFX_1f_66 - SFX_Headers_1f) / 3 call PlaySound ld hl, StartSlotMachineText call PrintText call SlotMachine_374ad call SlotMachine_37588 ld hl, wPlayerCoins ld a, [hli] or [hl] jr nz, .skip2 ld hl, OutOfCoinsSlotMachineText call PrintText ld c, 60 jp DelayFrames .skip2 ld hl, OneMoreGoSlotMachineText call PrintText ld hl, wTileMap + $fe ld bc, $0d0f xor a ; YES_NO_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ld a, [wCurrentMenuItem] and a ret nz call SlotMachine_377ce jp MainSlotMachineLoop CoinMultiplierSlotMachineText: ; 3745e (d:745e) db "×3" next "×2" next "×1@" OutOfCoinsSlotMachineText: ; 37467 (d:7467) TX_FAR _OutOfCoinsSlotMachineText db "@" BetHowManySlotMachineText: ; 3746c (d:746c) TX_FAR _BetHowManySlotMachineText db "@" StartSlotMachineText: ; 37471 (d:7471) TX_FAR _StartSlotMachineText db "@" NotEnoughCoinsSlotMachineText: ; 37476 (d:7476) TX_FAR _NotEnoughCoinsSlotMachineText db "@" OneMoreGoSlotMachineText: ; 3747b (d:747b) TX_FAR _OneMoreGoSlotMachineText db "@" SlotMachine_37480: ; 37480 (d:7480) ld hl, wcd4c bit 7, [hl] ret nz ld a, [W_SUBANIMSUBENTRYADDR] and a jr nz, .skip1 call Random and a jr z, .skip2 ld b, a ld a, [wcc5b] cp b jr c, .skip3 ld a, $d2 cp b jr c, .skip1 ld [hl], $0 ret .skip1 set 6, [hl] ret .skip2 ld a, $3c ld [W_SUBANIMSUBENTRYADDR], a ret .skip3 set 7, [hl] ret SlotMachine_374ad: ; 374ad (d:74ad) ld c, 20 .loop1 push bc call SlotMachine_37813 call SlotMachine_37823 call SlotMachine_37833 ld c, 2 call DelayFrames pop bc dec c jr nz, .loop1 xor a ld [wTrainerSpriteOffset], a .loop2 call SlotMachine_37882 call SlotMachine_374df call SlotMachine_374fb call SlotMachine_37517 ret c ld a, [wOnSGB] xor $1 inc a ld c, a call DelayFrames jr .loop2 SlotMachine_374df: ; 374df (d:74df) ld a, [wTrainerSpriteOffset] cp $1 jr c, .skip ld de, wTrainerEngageDistance ld a, [de] rra jr nc, .skip ld hl, wcd4d ld a, [hl] and a ret z dec [hl] call SlotMachine_3752c ret nz .skip jp SlotMachine_37813 SlotMachine_374fb: ; 374fb (d:74fb) ld a, [wTrainerSpriteOffset] cp $2 jr c, .skip ld de, wTrainerFacingDirection ld a, [de] rra jr nc, .skip ld hl, wcd4e ld a, [hl] and a ret z dec [hl] call SlotMachine_37552 ret z .skip jp SlotMachine_37823 SlotMachine_37517: ; 37517 (d:7517) ld a, [wTrainerSpriteOffset] cp $3 jr c, .skip ld de, wTrainerScreenY ld a, [de] rra jr nc, .skip scf ret .skip call SlotMachine_37833 and a ret SlotMachine_3752c: ; 3752c (d:752c) call SlotMachine_GetWheelOneTile ld hl, wTrainerScreenX ld a, [wcd4c] and $80 jr nz, .skip1 inc hl ld a, [hl] cp $a jr nz, .skip2 ret .skip1 ld c, $3 .loop ld a, [hli] cp $2 jr c, .skip2 dec c jr nz, .loop ret .skip2 inc a ld hl, wcd4d ld [hl], $0 ret SlotMachine_37552: ; 37552 (d:7552) call SlotMachine_GetWheelTwoTile ld a, [wcd4c] and $80 jr nz, .skip1 call SlotMachine_3756e ret nz jr .skip2 .skip1 call SlotMachine_3756e ld a, [de] cp $7 ret nc .skip2 xor a ld [wcd4e], a ret SlotMachine_3756e: ; 3756e (d:756e) ld hl, wTrainerScreenX ld de, wcd44 ld a, [de] cp [hl] ret z inc de ld a, [de] cp [hl] ret z inc hl cp [hl] ret z inc hl cp [hl] ret z inc de ld a, [de] cp [hl] ret z dec de dec de ret SlotMachine_37588: ; 37588 (d:7588) call SlotMachine_GetWheelThreeTile ld a, [wcd50] cp $2 jr z, .skip1 cp $1 jr z, .skip2 ld hl, wTrainerScreenX ld de, wcd45 ld bc, wcd49 call SlotMachine_CheckForMatch jp z, .skip5 ld hl, wcd43 ld de, wcd45 ld bc, wcd47 call SlotMachine_CheckForMatch jr z, .skip5 .skip1 ld hl, wcd43 ld de, wcd46 ld bc, wcd49 call SlotMachine_CheckForMatch jr z, .skip5 ld hl, wTrainerScreenX ld de, wcd44 ld bc, wcd47 call SlotMachine_CheckForMatch jr z, .skip5 .skip2 ld hl, wcd42 ld de, wcd45 ld bc, wcd48 call SlotMachine_CheckForMatch jr z, .skip5 ld a, [wcd4c] and $c0 jr z, .skip3 ld hl, wcd4f dec [hl] jr nz, .skip4 .skip3 ld hl, NotThisTimeText call PrintText .loop xor a ld [wc002], a ret .skip4 call SlotMachine_37833 call DelayFrame call SlotMachine_37833 call DelayFrame jp SlotMachine_37588 .skip5 ld a, [wcd4c] and $c0 jr z, .skip4 and $80 jr nz, .skip6 ld a, [hl] cp $7 jr c, .skip4 .skip6 ld a, [hl] sub $2 ld [wTrainerScreenX], a ld hl, SlotRewardPointers ld c, a ld b, $0 add hl, bc ld a, [hli] ld e, a ld a, [hli] ld d, a push de ld a, [hli] ld h, [hl] ld l, a ld de, wcf4b ld bc, $0004 call CopyData pop hl ld de, .asm_37638 push de jp [hl] .asm_37638 ld a, [$ff47] xor $40 ld [$ff47], a ld c, 5 call DelayFrames dec b jr nz, .asm_37638 ld hl, wcd4a ld [hl], d inc hl ld [hl], e call SlotMachine_3775f ld hl, SlotsMachineText_37665 call PrintText call WaitForTextScrollButtonPress call SlotMachine_3776b call SlotMachine_3775f ld a, $e4 ld [$ff48], a jp .loop SlotsMachineText_37665: ; 37665 (d:7665) db $08 ; asm push bc call SlotMachine_37728 ld hl, LinedUpText pop bc inc bc inc bc inc bc inc bc ret LinedUpText: ; 37673 (d:7673) TX_FAR _LinedUpText db "@" SlotRewardPointers: ; 37678 (d:7678) dw SlotReward300Func dw SlotReward300Text dw SlotReward100Func dw SlotReward100Text dw SlotReward8Func dw SlotReward8Text dw SlotReward15Func dw SlotReward15Text dw SlotReward15Func dw SlotReward15Text dw SlotReward15Func dw SlotReward15Text SlotReward300Text: ; 37690 (d:7690) db "300@" SlotReward100Text: ; 37694 (d:7694) db "100@" SlotReward8Text: ; 37698 (d:7698) db "8@" SlotReward15Text: ; 3769a (d:769a) db "15@" NotThisTimeText: ; 3769d (d:769d) TX_FAR _NotThisTimeText db "@" ; compares the slot machine tiles at bc, de, and hl SlotMachine_CheckForMatch: ; 376a2 (d:76a2) ld a, [de] cp [hl] ret nz ld a, [bc] cp [hl] ret SlotMachine_GetWheelThreeTile: ; 376a8 (d:76a8) ld de, wcd47 ld hl, SlotMachineWheel3 ld a, [wTrainerScreenY] call SlotMachine_GetWheelTile SlotMachine_GetWheelTwoTile: ; 376b4 (d:76b4) ld de, wcd44 ld hl, SlotMachineWheel2 ld a, [wTrainerFacingDirection] call SlotMachine_GetWheelTile SlotMachine_GetWheelOneTile: ; 376c0 (d:76c0) ld de, wTrainerScreenX ld hl, SlotMachineWheel1 ld a, [wTrainerEngageDistance] SlotMachine_GetWheelTile: ; 376c9 (d:76c9) ld c, a ld b, $0 add hl, bc ld c, $3 .loop ld a, [hli] ld [de], a inc de inc hl dec c jr nz, .loop ret SlotReward8Func: ; 376d7 (d:76d7) ld hl, W_SUBANIMSUBENTRYADDR ld a, [hl] and a jr z, .skip dec [hl] .skip ld b, $2 ld de, 8 ret SlotReward15Func: ; 376e5 (d:76e5) ld hl, W_SUBANIMSUBENTRYADDR ld a, [hl] and a jr z, .skip dec [hl] .skip ld b, $4 ld de, 15 ret SlotReward100Func: ; 376f3 (d:76f3) ld a, (SFX_1f_42 - SFX_Headers_1f) / 3 call PlaySound xor a ld [wcd4c], a ld b, $8 ld de, 100 ret SlotReward300Func: ; 37702 (d:7702) ld hl, YeahText call PrintText ld a, (SFX_1f_3b - SFX_Headers_1f) / 3 call PlaySound call Random cp $80 ld a, $0 jr c, .skip ld [wcd4c], a .skip ld [W_SUBANIMSUBENTRYADDR], a ld b, $14 ld de, 300 ret YeahText: ; 37722 (d:7722) TX_FAR _YeahText db $0a, "@" SlotMachine_37728: ; 37728 (d:7728) ld hl, wTileMap + $11a ld a, [wTrainerScreenX] add $25 ld [hli], a inc a ld [hld], a inc a ld de, $ffec add hl, de ld [hli], a inc a ld [hl], a ld hl, wTileMap + $152 ld [hl], $ee ret SlotMachine_37741: ; 37741 (d:7741) ld hl, wcd4b ld a, [wcd50] ld [hld], a xor a ld [hli], a ld de, wPlayerCoins + 1 ld c, $2 predef SubBCDPredef SlotMachine_37754: ; 37754 (d:7754) ld hl, wTileMap + $19 ld de, wPlayerCoins ld c, $2 jp PrintBCDNumber SlotMachine_3775f: ; 3775f (d:775f) ld hl, wTileMap + $1f ld de, wcd4a ld bc, $8204 jp PrintNumber SlotMachine_3776b: ; 3776b (d:776b) ld a, $1 ld [wc002], a call WaitForSoundToFinish ld hl, wcd46 xor a ld [hli], a inc a ld [hl], a ld a, $5 ld [W_SUBANIMTRANSFORM], a .loop ld a, [wcd4b] ld l, a ld a, [wcd4a] ld h, a or l ret z ld de, $ffff add hl, de ld a, l ld [wcd4b], a ld a, h ld [wcd4a], a ld hl, wcd47 ld de, wPlayerCoins + 1 ld c, $2 predef AddBCDPredef call SlotMachine_37754 call SlotMachine_3775f ld a, (SFX_1f_65 - SFX_Headers_1f) / 3 call PlaySound ld a, [W_SUBANIMTRANSFORM] dec a jr nz, .skip1 ld a, [$ff48] xor $40 ld [$ff48], a ld a, $5 .skip1 ld [W_SUBANIMTRANSFORM], a ld a, [wTrainerScreenX] cp $7 ld c, 8 jr nc, .skip2 srl c .skip2 call DelayFrames jr .loop SlotMachine_377ce: ; 377ce (d:77ce) ld a, $23 ld [wd08a], a jr SlotMachine_377e3 SlotMachine_377d5: ; 377d5 (d:77d5) ld a, $14 ld [wd08a], a ld a, [wcd50] dec a jr z, SlotMachine_377fb dec a jr z, SlotMachine_377ef SlotMachine_377e3: ; 377e3 (d:77e3) ld hl, wTileMap + $2b call SlotMachine_377fe ld hl, wTileMap + $cb call SlotMachine_377fe SlotMachine_377ef: ; 377ef (d:77ef) ld hl, wTileMap + $53 call SlotMachine_377fe ld hl, wTileMap + $a3 call SlotMachine_377fe SlotMachine_377fb: ; 377fb (d:77fb) ld hl, wTileMap + $7b SlotMachine_377fe: ; 377fe (d:77fe) ld a, [wd08a] ld [hl], a ld bc, $000d add hl, bc ld [hl], a ld bc, $0007 add hl, bc inc a ld [hl], a ld bc, $000d add hl, bc ld [hl], a ret SlotMachine_37813: ; 37813 (d:7813) ld bc, SlotMachineWheel1 ld de, wTrainerEngageDistance ld hl, wOAMBuffer ld a, $30 ld [W_BASECOORDX], a jr SlotMachine_37841 SlotMachine_37823: ; 37823 (d:7823) ld bc, SlotMachineWheel2 ld de, wTrainerFacingDirection ld hl, wOAMBuffer + $30 ld a, $50 ld [W_BASECOORDX], a jr SlotMachine_37841 SlotMachine_37833: ; 37833 (d:7833) ld bc, SlotMachineWheel3 ld de, wTrainerScreenY ld hl, wOAMBuffer + $60 ld a, $70 ld [W_BASECOORDX], a SlotMachine_37841: ; 37841 (d:7841) ld a, $58 ld [W_BASECOORDY], a push de ld a, [de] ld d, b add c ld e, a jr nc, SlotMachine_3784e inc d SlotMachine_3784e: ; 3784e (d:784e) ld a, [W_BASECOORDY] ld [hli], a ld a, [W_BASECOORDX] ld [hli], a ld a, [de] ld [hli], a ld a, $80 ld [hli], a ld a, [W_BASECOORDY] ld [hli], a ld a, [W_BASECOORDX] add $8 ld [hli], a ld a, [de] inc a ld [hli], a ld a, $80 ld [hli], a inc de ld a, [W_BASECOORDY] sub $8 ld [W_BASECOORDY], a cp $28 jr nz, SlotMachine_3784e pop de ld a, [de] inc a cp $1e jr nz, .skip xor a .skip ld [de], a ret SlotMachine_37882: ; 37882 (d:7882) call DelayFrame call JoypadLowSensitivity ld a, [hJoy5] and $1 ret z ld hl, wTrainerSpriteOffset ld a, [hl] dec a ld de, wcd4d jr z, .skip dec a ld de, wcd4e jr z, .skip .loop inc [hl] ld a, (SFX_1f_64 - SFX_Headers_1f) / 3 jp PlaySound .skip ld a, [de] and a ret nz jr .loop LoadSlotMachineTiles: ; 378a8 (d:78a8) call DisableLCD ld hl, SlotMachineTiles2 ld de, vChars0 ld bc, $1c0 ld a, BANK(SlotMachineTiles2) call FarCopyData2 ld hl, SlotMachineTiles1 ld de, vChars2 ld bc, $250 ld a, BANK(SlotMachineTiles1) call FarCopyData2 ld hl, SlotMachineTiles2 ld de, vChars2 + $250 ld bc, $1c0 ld a, BANK(SlotMachineTiles2) call FarCopyData2 ld hl, SlotMachineMap ld de, wTileMap ld bc, $00f0 call CopyData call EnableLCD ld hl, wTrainerEngageDistance ld a, $1c ld [hli], a ld [hli], a ld [hl], a call SlotMachine_37813 call SlotMachine_37823 jp SlotMachine_37833 SlotMachineMap: ; 378f5 (d:78f5) INCBIN "gfx/tilemaps/slotmachine.map" SLOTS7 EQU $0200 SLOTSBAR EQU $0604 SLOTSCHERRY EQU $0A08 SLOTSFISH EQU $0E0C SLOTSBIRD EQU $1210 SLOTSMOUSE EQU $1614 INCLUDE "data/slot_machine_wheels.asm" SlotMachineTiles1: ; 37a51 (d:7a51) IF DEF(_RED) INCBIN "gfx/red/slotmachine1.2bpp" ENDC IF DEF(_BLUE) INCBIN "gfx/blue/slotmachine1.2bpp" ENDC IF DEF(_YELLOW) INCBIN "gfx/yellow/slotmachine1.2bpp" ENDC