_CeladonDinerText1:: text "Hi!" para "We're taking a" line "break now." done _CeladonDinerText2:: text "My #MON are" line "weak, so I often" cont "have to go to the" cont "DRUG STORE." done _CeladonDinerText3:: text "Psst! There's a" line "basement under" cont "the GAME CORNER." done _CeladonDinerText4:: text "Munch..." para "The man at that" line "table lost it all" cont "at the slots." done _CeladonDinerText_491a7:: text "Go ahead! Laugh!" para "I'm flat out" line "busted!" para "No more slots for" line "me! I'm going" cont "straight!" para "Here! I won't be" line "needing this any-" cont "more!" prompt _ReceivedCoinCaseText:: text " received" line "a @" text_ram wStringBuffer text "!@" text_end _CoinCaseNoRoomText:: text "Make room for" line "this!" done _CeladonDinerText_491b7:: text "I always thought" line "I was going to" cont "win it back..." done