Route3_Script: call EnableAutoTextBoxDrawing ld hl, Route3TrainerHeaders ld de, Route3_ScriptPointers ld a, [wRoute3CurScript] call ExecuteCurMapScriptInTable ld [wRoute3CurScript], a ret Route3_ScriptPointers: def_script_pointers dw_const CheckFightingMapTrainers, SCRIPT_ROUTE3_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE3_START_BATTLE dw_const EndTrainerBattle, SCRIPT_ROUTE3_END_BATTLE Route3_TextPointers: def_text_pointers dw_const Route3SuperNerdText, TEXT_ROUTE3_SUPER_NERD dw_const Route3Youngster1Text, TEXT_ROUTE3_YOUNGSTER1 dw_const Route3Youngster2Text, TEXT_ROUTE3_YOUNGSTER2 dw_const Route3CooltrainerF1Text, TEXT_ROUTE3_COOLTRAINER_F1 dw_const Route3Youngster3Text, TEXT_ROUTE3_YOUNGSTER3 dw_const Route3CooltrainerF2Text, TEXT_ROUTE3_COOLTRAINER_F2 dw_const Route3Youngster4Text, TEXT_ROUTE3_YOUNGSTER4 dw_const Route3Youngster5Text, TEXT_ROUTE3_YOUNGSTER5 dw_const Route3CooltrainerF3Text, TEXT_ROUTE3_COOLTRAINER_F3 dw_const Route3SignText, TEXT_ROUTE3_SIGN Route3TrainerHeaders: def_trainers 2 Route3TrainerHeader0: trainer EVENT_BEAT_ROUTE_3_TRAINER_0, 2, Route3Youngster1BattleText, Route3Youngster1EndBattleText, Route3Youngster1AfterBattleText Route3TrainerHeader1: trainer EVENT_BEAT_ROUTE_3_TRAINER_1, 3, Route3Youngster2BattleText, Route3Youngster2EndBattleText, Route3Youngster2AfterBattleText Route3TrainerHeader2: trainer EVENT_BEAT_ROUTE_3_TRAINER_2, 2, Route3CooltrainerF1BattleText, Route3CooltrainerF1EndBattleText, Route3CooltrainerF1AfterBattleText Route3TrainerHeader3: trainer EVENT_BEAT_ROUTE_3_TRAINER_3, 1, Route3Youngster3BattleText, Route3Youngster3EndBattleText, Route3Youngster3AfterBattleText Route3TrainerHeader4: trainer EVENT_BEAT_ROUTE_3_TRAINER_4, 4, Route3CooltrainerF2BattleText, Route3CooltrainerF2EndBattleText, Route3CooltrainerF2AfterBattleText Route3TrainerHeader5: trainer EVENT_BEAT_ROUTE_3_TRAINER_5, 3, Route3Youngster4BattleText, Route3Youngster4EndBattleText, Route3Youngster4AfterBattleText Route3TrainerHeader6: trainer EVENT_BEAT_ROUTE_3_TRAINER_6, 3, Route3Youngster5BattleText, Route3Youngster5EndBattleText, Route3Youngster5AfterBattleText Route3TrainerHeader7: trainer EVENT_BEAT_ROUTE_3_TRAINER_7, 2, Route3CooltrainerF3BattleText, Route3CooltrainerF3EndBattleText, Route3CooltrainerF3AfterBattleText db -1 ; end Route3SuperNerdText: text_far _Route3Text1 text_end Route3Youngster1Text: text_asm ld hl, Route3TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route3Youngster1BattleText: text_far _Route3Youngster1BattleText text_end Route3Youngster1EndBattleText: text_far _Route3Youngster1EndBattleText text_end Route3Youngster1AfterBattleText: text_far _Route3Youngster1AfterBattleText text_end Route3Youngster2Text: text_asm ld hl, Route3TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route3Youngster2BattleText: text_far _Route3Youngster2BattleText text_end Route3Youngster2EndBattleText: text_far _Route3Youngster2EndBattleText text_end Route3Youngster2AfterBattleText: text_far _Route3Youngster2AfterBattleText text_end Route3CooltrainerF1Text: text_asm ld hl, Route3TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route3CooltrainerF1BattleText: text_far _Route3CooltrainerF1BattleText text_end Route3CooltrainerF1EndBattleText: text_far _Route3CooltrainerF1EndBattleText text_end Route3CooltrainerF1AfterBattleText: text_far _Route3CooltrainerF1AfterBattleText text_end Route3Youngster3Text: text_asm ld hl, Route3TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route3Youngster3BattleText: text_far _Route3Youngster3BattleText text_end Route3Youngster3EndBattleText: text_far _Route3Youngster3EndBattleText text_end Route3Youngster3AfterBattleText: text_far _Route3Youngster3AfterBattleText text_end Route3CooltrainerF2Text: text_asm ld hl, Route3TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route3CooltrainerF2BattleText: text_far _Route3CooltrainerF2BattleText text_end Route3CooltrainerF2EndBattleText: text_far _Route3CooltrainerF2EndBattleText text_end Route3CooltrainerF2AfterBattleText: text_far _Route3CooltrainerF2AfterBattleText text_end Route3Youngster4Text: text_asm ld hl, Route3TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route3Youngster4BattleText: text_far _Route3Youngster4BattleText text_end Route3Youngster4EndBattleText: text_far _Route3Youngster4EndBattleText text_end Route3Youngster4AfterBattleText: text_far _Route3Youngster4AfterBattleText text_end Route3Youngster5Text: text_asm ld hl, Route3TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route3Youngster5BattleText: text_far _Route3Youngster5BattleText text_end Route3Youngster5EndBattleText: text_far _Route3Youngster5EndBattleText text_end Route3Youngster5AfterBattleText: text_far _Route3Youngster5AfterBattleText text_end Route3CooltrainerF3Text: text_asm ld hl, Route3TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route3CooltrainerF3BattleText: text_far _Route3CooltrainerF3BattleText text_end Route3CooltrainerF3EndBattleText: text_far _Route3CooltrainerF3EndBattleText text_end Route3CooltrainerF3AfterBattleText: text_far _Route3CooltrainerF3AfterBattleText text_end Route3SignText: text_far _Route3SignText text_end