VermilionDock_Script: call EnableAutoTextBoxDrawing CheckEventHL EVENT_STARTED_WALKING_OUT_OF_DOCK jr nz, .asm_1db8d CheckEventReuseHL EVENT_GOT_HM01 ret z ld a, [wDestinationWarpID] cp $1 ret nz CheckEventReuseHL EVENT_SS_ANNE_LEFT jp z, VermilionDock_1db9b SetEventReuseHL EVENT_STARTED_WALKING_OUT_OF_DOCK call Delay3 ld hl, wd730 set 7, [hl] ld hl, wSimulatedJoypadStatesEnd ld a, D_UP ld [hli], a ld [hli], a ld [hl], a ld a, $3 ld [wSimulatedJoypadStatesIndex], a xor a ld [wSpritePlayerStateData2MovementByte1], a ld [wOverrideSimulatedJoypadStatesMask], a dec a ld [wJoyIgnore], a ret .asm_1db8d CheckEventAfterBranchReuseHL EVENT_WALKED_OUT_OF_DOCK, EVENT_STARTED_WALKING_OUT_OF_DOCK ret nz ld a, [wSimulatedJoypadStatesIndex] and a ret nz ld [wJoyIgnore], a SetEventReuseHL EVENT_WALKED_OUT_OF_DOCK ret VermilionDock_1db9b: SetEventForceReuseHL EVENT_SS_ANNE_LEFT ld a, SFX_STOP_ALL_MUSIC ld [wJoyIgnore], a ld [wNewSoundID], a call PlaySound ld c, BANK(Music_Surfing) ld a, MUSIC_SURFING call PlayMusic farcall LoadSmokeTileFourTimes xor a ld [wSpritePlayerStateData1ImageIndex], a ld c, 120 call DelayFrames ld b, $9c call CopyScreenTileBufferToVRAM hlcoord 0, 10 ld bc, SCREEN_WIDTH * 6 ld a, $14 ; water tile call FillMemory ld a, 1 ldh [hAutoBGTransferEnabled], a call Delay3 xor a ldh [hAutoBGTransferEnabled], a ld [wSSAnneSmokeDriftAmount], a ldh [rOBP1], a ld a, 88 ld [wSSAnneSmokeX], a ld hl, wMapViewVRAMPointer ld c, [hl] inc hl ld b, [hl] push bc push hl ld a, SFX_SS_ANNE_HORN call PlaySoundWaitForCurrent ld a, $ff ld [wUpdateSpritesEnabled], a ld d, $0 ld e, $8 .asm_1dbfa ld hl, $2 add hl, bc ld a, l ld [wMapViewVRAMPointer], a ld a, h ld [wMapViewVRAMPointer + 1], a push hl push de call ScheduleEastColumnRedraw call VermilionDock_EmitSmokePuff pop de ld b, $10 .asm_1dc11 call VermilionDock_AnimSmokePuffDriftRight ld c, $8 .asm_1dc16 call VermilionDock_1dc7c dec c jr nz, .asm_1dc16 inc d dec b jr nz, .asm_1dc11 pop bc dec e jr nz, .asm_1dbfa xor a ldh [rWY], a ldh [hWY], a call VermilionDock_EraseSSAnne ld a, $90 ldh [hWY], a ld a, $1 ld [wUpdateSpritesEnabled], a pop hl pop bc ld [hl], b dec hl ld [hl], c call LoadPlayerSpriteGraphics ld hl, wNumberOfWarps dec [hl] ret VermilionDock_AnimSmokePuffDriftRight: push bc push de ld hl, wOAMBuffer + 4 * $4 + 1 ; x coord ld a, [wSSAnneSmokeDriftAmount] swap a ld c, a ld de, 4 .loop inc [hl] inc [hl] add hl, de dec c jr nz, .loop pop de pop bc ret VermilionDock_EmitSmokePuff: ; new smoke puff above the S.S. Anne's front smokestack ld a, [wSSAnneSmokeX] sub 16 ld [wSSAnneSmokeX], a ld c, a ld b, 100 ; Y ld a, [wSSAnneSmokeDriftAmount] inc a ld [wSSAnneSmokeDriftAmount], a ld a, $1 ld de, VermilionDockOAMBlock call WriteOAMBlock ret VermilionDockOAMBlock: ; tile id, attribute db $fc, $10 db $fd, $10 db $fe, $10 db $ff, $10 VermilionDock_1dc7c: ld h, d ld l, $50 call .asm_1dc86 ld h, $0 ld l, $80 .asm_1dc86 ldh a, [rLY] cp l jr nz, .asm_1dc86 ld a, h ldh [rSCX], a .asm_1dc8e ldh a, [rLY] cp h jr z, .asm_1dc8e ret VermilionDock_EraseSSAnne: ; Fill the area the S.S. Anne occupies in BG map 0 with water tiles. ld hl, wVermilionDockTileMapBuffer ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH ld a, $14 ; water tile call FillMemory hlbgcoord 0, 10 ld de, wVermilionDockTileMapBuffer ld bc, (6 * BG_MAP_WIDTH) / 16 call CopyVideoData ; Replace the blocks of the lower half of the ship with water blocks. This ; leaves the upper half alone, but that doesn't matter because replacing any of ; the blocks is unnecessary because the blocks the ship occupies are south of ; the player and won't be redrawn when the player automatically walks north and ; exits the map. This code could be removed without affecting anything. hlowcoord 5, 2, VERMILION_DOCK_WIDTH ld a, $d ; water block ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, SFX_SS_ANNE_HORN call PlaySound ld c, 120 call DelayFrames ret VermilionDock_TextPointers: dw VermilionDockText1 VermilionDockText1: text_far _VermilionDockText1 text_end