CinnabarLabFossilRoom_Script: jp EnableAutoTextBoxDrawing CinnabarLabFossilRoom_TextPointers: dw Lab4Text1 dw Lab4Text2 Lab4Script_GetFossilsInBag: ; construct a list of all fossils in the player's bag xor a ld [wFilteredBagItemsCount], a ld de, wFilteredBagItems ld hl, FossilsList .loop ld a, [hli] and a jr z, .done push hl push de ld [wd11e], a ld b, a predef GetQuantityOfItemInBag pop de pop hl ld a, b and a jr z, .loop ; A fossil's in the bag ld a, [wd11e] ld [de], a inc de push hl ld hl, wFilteredBagItemsCount inc [hl] pop hl jr .loop .done ld a, $ff ld [de], a ret FossilsList: db DOME_FOSSIL db HELIX_FOSSIL db OLD_AMBER db 0 ; end Lab4Text1: text_asm CheckEvent EVENT_GAVE_FOSSIL_TO_LAB jr nz, .asm_75d96 ld hl, Lab4Text_75dc6 call PrintText call Lab4Script_GetFossilsInBag ld a, [wFilteredBagItemsCount] and a jr z, .asm_75d8d farcall GiveFossilToCinnabarLab jr .asm_75d93 .asm_75d8d ld hl, Lab4Text_75dcb call PrintText .asm_75d93 jp TextScriptEnd .asm_75d96 CheckEventAfterBranchReuseA EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_GAVE_FOSSIL_TO_LAB jr z, .asm_75da2 ld hl, Lab4Text_75dd0 call PrintText jr .asm_75d93 .asm_75da2 call LoadFossilItemAndMonNameBank1D ld hl, Lab4Text_75dd5 call PrintText SetEvent EVENT_LAB_HANDING_OVER_FOSSIL_MON ld a, [wFossilMon] ld b, a ld c, 30 call GivePokemon jr nc, .asm_75d93 ResetEvents EVENT_GAVE_FOSSIL_TO_LAB, EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_LAB_HANDING_OVER_FOSSIL_MON jr .asm_75d93 Lab4Text_75dc6: text_far _Lab4Text_75dc6 text_end Lab4Text_75dcb: text_far _Lab4Text_75dcb text_end Lab4Text_75dd0: text_far _Lab4Text_75dd0 text_end Lab4Text_75dd5: text_far _Lab4Text_75dd5 text_end Lab4Text2: text_asm ld a, TRADE_FOR_SAILOR ld [wWhichTrade], a predef DoInGameTradeDialogue jp TextScriptEnd LoadFossilItemAndMonNameBank1D: farjp LoadFossilItemAndMonName