RocketHideoutB2F_Script: call EnableAutoTextBoxDrawing ld hl, RocketHideout2TrainerHeader0 ld de, RocketHideoutB2F_ScriptPointers ld a, [wRocketHideoutB2FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB2FCurScript], a ret RocketHideoutB2F_ScriptPointers: dw RocketHideout2Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout2Script3 RocketHideout2Script0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, RocketHideout2ArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $3 ld [wCurMapScript], a ret RocketHideout2ArrowTilePlayerMovement: map_coord_movement 4, 9, RocketHideout2ArrowMovement1 map_coord_movement 4, 11, RocketHideout2ArrowMovement2 map_coord_movement 4, 15, RocketHideout2ArrowMovement3 map_coord_movement 4, 16, RocketHideout2ArrowMovement4 map_coord_movement 4, 19, RocketHideout2ArrowMovement1 map_coord_movement 4, 22, RocketHideout2ArrowMovement5 map_coord_movement 5, 14, RocketHideout2ArrowMovement6 map_coord_movement 6, 22, RocketHideout2ArrowMovement7 map_coord_movement 6, 24, RocketHideout2ArrowMovement8 map_coord_movement 8, 9, RocketHideout2ArrowMovement9 map_coord_movement 8, 12, RocketHideout2ArrowMovement10 map_coord_movement 8, 15, RocketHideout2ArrowMovement8 map_coord_movement 8, 19, RocketHideout2ArrowMovement9 map_coord_movement 8, 23, RocketHideout2ArrowMovement11 map_coord_movement 9, 14, RocketHideout2ArrowMovement12 map_coord_movement 9, 22, RocketHideout2ArrowMovement12 map_coord_movement 10, 9, RocketHideout2ArrowMovement13 map_coord_movement 10, 10, RocketHideout2ArrowMovement14 map_coord_movement 10, 15, RocketHideout2ArrowMovement15 map_coord_movement 10, 17, RocketHideout2ArrowMovement16 map_coord_movement 10, 19, RocketHideout2ArrowMovement17 map_coord_movement 10, 25, RocketHideout2ArrowMovement2 map_coord_movement 11, 14, RocketHideout2ArrowMovement18 map_coord_movement 11, 16, RocketHideout2ArrowMovement19 map_coord_movement 11, 18, RocketHideout2ArrowMovement12 map_coord_movement 12, 9, RocketHideout2ArrowMovement20 map_coord_movement 12, 11, RocketHideout2ArrowMovement21 map_coord_movement 12, 13, RocketHideout2ArrowMovement22 map_coord_movement 12, 17, RocketHideout2ArrowMovement23 map_coord_movement 13, 10, RocketHideout2ArrowMovement24 map_coord_movement 13, 12, RocketHideout2ArrowMovement25 map_coord_movement 13, 16, RocketHideout2ArrowMovement26 map_coord_movement 13, 18, RocketHideout2ArrowMovement27 map_coord_movement 13, 19, RocketHideout2ArrowMovement28 map_coord_movement 13, 22, RocketHideout2ArrowMovement29 map_coord_movement 13, 23, RocketHideout2ArrowMovement30 map_coord_movement 14, 17, RocketHideout2ArrowMovement31 map_coord_movement 15, 16, RocketHideout2ArrowMovement12 map_coord_movement 16, 14, RocketHideout2ArrowMovement32 map_coord_movement 16, 16, RocketHideout2ArrowMovement33 map_coord_movement 16, 18, RocketHideout2ArrowMovement34 map_coord_movement 17, 10, RocketHideout2ArrowMovement35 map_coord_movement 17, 11, RocketHideout2ArrowMovement36 db -1 ; end ;format: direction, count ;each list is read starting from the $FF and working backwards RocketHideout2ArrowMovement1: db D_LEFT, 2 db -1 ; end RocketHideout2ArrowMovement2: db D_RIGHT, 4 db -1 ; end RocketHideout2ArrowMovement3: db D_UP, 4 db D_RIGHT, 4 db -1 ; end RocketHideout2ArrowMovement4: db D_UP, 4 db D_RIGHT, 4 db D_UP, 1 db -1 ; end RocketHideout2ArrowMovement5: db D_LEFT, 2 db D_UP, 3 db -1 ; end RocketHideout2ArrowMovement6: db D_DOWN, 2 db D_RIGHT, 4 db -1 ; end RocketHideout2ArrowMovement7: db D_UP, 2 db -1 ; end RocketHideout2ArrowMovement8: db D_UP, 4 db -1 ; end RocketHideout2ArrowMovement9: db D_LEFT, 6 db -1 ; end RocketHideout2ArrowMovement10: db D_UP, 1 db -1 ; end RocketHideout2ArrowMovement11: db D_LEFT, 6 db D_UP, 4 db -1 ; end RocketHideout2ArrowMovement12: db D_DOWN, 2 db -1 ; end RocketHideout2ArrowMovement13: db D_LEFT, 8 db -1 ; end RocketHideout2ArrowMovement14: db D_LEFT, 8 db D_UP, 1 db -1 ; end RocketHideout2ArrowMovement15: db D_LEFT, 8 db D_UP, 6 db -1 ; end RocketHideout2ArrowMovement16: db D_UP, 2 db D_RIGHT, 4 db -1 ; end RocketHideout2ArrowMovement17: db D_UP, 2 db D_RIGHT, 4 db D_UP, 2 db -1 ; end RocketHideout2ArrowMovement18: db D_DOWN, 2 db D_RIGHT, 4 db D_DOWN, 2 db -1 ; end RocketHideout2ArrowMovement19: db D_DOWN, 2 db D_RIGHT, 4 db -1 ; end RocketHideout2ArrowMovement20: db D_LEFT, 10 db -1 ; end RocketHideout2ArrowMovement21: db D_LEFT, 10 db D_UP, 2 db -1 ; end RocketHideout2ArrowMovement22: db D_LEFT, 10 db D_UP, 4 db -1 ; end RocketHideout2ArrowMovement23: db D_UP, 2 db D_RIGHT, 2 db -1 ; end RocketHideout2ArrowMovement24: db D_RIGHT, 1 db D_DOWN, 2 db -1 ; end RocketHideout2ArrowMovement25: db D_RIGHT, 1 db -1 ; end RocketHideout2ArrowMovement26: db D_DOWN, 2 db D_RIGHT, 2 db -1 ; end RocketHideout2ArrowMovement27: db D_DOWN, 2 db D_LEFT, 2 db -1 ; end RocketHideout2ArrowMovement28: db D_UP, 2 db D_RIGHT, 4 db D_UP, 2 db D_LEFT, 3 db -1 ; end RocketHideout2ArrowMovement29: db D_DOWN, 2 db D_LEFT, 4 db -1 ; end RocketHideout2ArrowMovement30: db D_LEFT, 6 db D_UP, 4 db D_LEFT, 5 db -1 ; end RocketHideout2ArrowMovement31: db D_UP, 2 db -1 ; end RocketHideout2ArrowMovement32: db D_UP, 1 db -1 ; end RocketHideout2ArrowMovement33: db D_UP, 3 db -1 ; end RocketHideout2ArrowMovement34: db D_UP, 5 db -1 ; end RocketHideout2ArrowMovement35: db D_RIGHT, 1 db D_DOWN, 2 db D_LEFT, 4 db -1 ; end RocketHideout2ArrowMovement36: db D_LEFT, 10 db D_UP, 2 db D_LEFT, 5 db -1 ; end RocketHideout2Script3: ld a, [wSimulatedJoypadStatesIndex] and a jr nz, LoadSpinnerArrowTiles xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret INCLUDE "engine/overworld/spinners.asm" RocketHideoutB2F_TextPointers: dw RocketHideout2Text1 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText RocketHideout2TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideout2BattleText2, RocketHideout2EndBattleText2, RocketHideout2AfterBattleTxt2 db -1 ; end RocketHideout2Text1: text_asm ld hl, RocketHideout2TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout2BattleText2: text_far _RocketHideout2BattleText2 text_end RocketHideout2EndBattleText2: text_far _RocketHideout2EndBattleText2 text_end RocketHideout2AfterBattleTxt2: text_far _RocketHideout2AfterBattleTxt2 text_end