_Mansion1BattleText2:: text "Who are you? There" line "shouldn't be" cont "anyone here." done _Mansion1EndBattleText2:: text "Ouch!" prompt _Mansion1AfterBattleText2:: text "A key? I don't" line "know what you're" cont "talking about." done _MansionSwitchText:: text "A secret switch!" para "Press it?" done _MansionSwitchPressedText:: text "Who wouldn't?" prompt _MansionSwitchNotPressedText:: text "Not quite yet!" done