MoveSoundTable: ; ID, pitch mod, tempo mod db SFX_POUND, $00,$80 ; POUND db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH db SFX_DAMAGE, $00,$80 ; SCRATCH db SFX_BATTLE_0F, $20,$40 ; VICEGRIP db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT db SFX_BATTLE_12, $00,$c0 ; GUST db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY db SFX_BATTLE_14, $00,$80 ; BIND db SFX_BATTLE_22, $00,$80 ; SLAM db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP db SFX_BATTLE_20, $00,$80 ; STOMP db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK db SFX_BATTLE_17, $00,$80 ; JUMP_KICK db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK db SFX_BATTLE_18, $00,$80 ; HEADBUTT db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM db SFX_BATTLE_14, $10,$60 ; WRAP db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN db SFX_BATTLE_22, $11,$c0 ; THRASH db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP db SFX_BATTLE_1B, $00,$80 ; POISON_STING db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE db SFX_BATTLE_31, $ff,$40 ; LEER db SFX_BATTLE_1E, $00,$80 ; BITE db SFX_BATTLE_0B, $00,$c0 ; GROWL db SFX_BATTLE_0B, $00,$40 ; ROAR db SFX_BATTLE_35, $00,$80 ; SING db SFX_BATTLE_27, $40,$60 ; SUPERSONIC db SFX_BATTLE_27, $00,$80 ; SONICBOOM db SFX_BATTLE_27, $ff,$40 ; DISABLE db SFX_BATTLE_2A, $80,$c0 ; ACID db SFX_BATTLE_19, $10,$a0 ; EMBER db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER db SFX_BATTLE_29, $00,$80 ; MIST db SFX_BATTLE_24, $20,$60 ; WATER_GUN db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP db SFX_BATTLE_2C, $00,$80 ; SURF db SFX_BATTLE_28, $40,$80 ; ICE_BEAM db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD db SFX_PSYBEAM, $00,$80 ; PSYBEAM db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM db SFX_PECK, $01,$a0 ; PECK db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK db SFX_BATTLE_23, $01,$c0 ; SUBMISSION db SFX_BATTLE_23, $00,$80 ; LOW_KICK db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS db SFX_BATTLE_26, $20,$40 ; STRENGTH db SFX_BATTLE_24, $00,$80 ; ABSORB db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED db SFX_BATTLE_25, $11,$e0 ; GROWTH db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE db SFX_BATTLE_26, $00,$80 ; THUNDER db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE db SFX_BATTLE_29, $11,$20 ; FISSURE db SFX_DAMAGE, $10,$40 ; DIG db SFX_BATTLE_0F, $10,$c0 ; TOXIC db SFX_BATTLE_14, $00,$20 ; CONFUSION db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M db SFX_BATTLE_35, $11,$18 ; HYPNOSIS db SFX_BATTLE_09, $20,$c0 ; MEDITATE db SFX_FAINT_FALL, $20,$c0 ; AGILITY db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK db SFX_BATTLE_26, $f0,$20 ; RAGE db SFX_BATTLE_33, $f0,$c0 ; TELEPORT db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE db SFX_BATTLE_09, $f0,$40 ; MIMIC db SFX_BATTLE_31, $00,$80 ; SCREECH db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM db SFX_BATTLE_33, $00,$80 ; RECOVER db SFX_BATTLE_14, $11,$20 ; HARDEN db SFX_BATTLE_14, $22,$10 ; MINIMIZE db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY db SFX_BATTLE_14, $33,$30 ; WITHDRAW db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL db SFX_BATTLE_0E, $20,$20 ; BARRIER db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN db SFX_BATTLE_0F, $f8,$10 ; HAZE db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY db SFX_BATTLE_18, $00,$c0 ; BIDE db SFX_BATTLE_32, $c0,$ff ; METRONOME db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT db SFX_BATTLE_34, $00,$40 ; EGG_BOMB db SFX_BATTLE_09, $00,$40 ; LICK db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG db SFX_BATTLE_2A, $20,$20 ; SLUDGE db SFX_BATTLE_32, $00,$80 ; BONE_CLUB db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST db SFX_BATTLE_25, $2f,$80 ; WATERFALL db SFX_BATTLE_0F, $1f,$ff ; CLAMP db SFX_BATTLE_2B, $1f,$60 ; SWIFT db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON db SFX_BATTLE_14, $0f,$80 ; CONSTRICT db SFX_BATTLE_09, $f8,$10 ; AMNESIA db SFX_FAINT_FALL, $18,$20 ; KINESIS db SFX_BATTLE_32, $08,$40 ; SOFTBOILED db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE db SFX_BATTLE_35, $42,$01 ; DREAM_EATER db SFX_BATTLE_1C, $00,$ff ; POISON_GAS db SFX_BATTLE_32, $08,$e0 ; BARRAGE db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM db SFX_BATTLE_24, $ff,$10 ; BUBBLE db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH db SFX_BATTLE_1C, $01,$ff ; SPORE db SFX_BATTLE_13, $f8,$ff ; FLASH db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE db SFX_BATTLE_0F, $08,$10 ; SPLASH db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER db SFX_BATTLE_34, $10,$ff ; EXPLOSION db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG db SFX_BATTLE_21, $12,$10 ; REST db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG db SFX_BATTLE_31, $80,$04 ; SHARPEN db SFX_BATTLE_33, $f0,$10 ; CONVERSION db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE db SFX_BATTLE_0B, $00,$80 ; STRUGGLE db SFX_BATTLE_0B, $00,$80