LanceScript: ; 5a2ae (16:62ae) call LanceScript_5a2c4 call EnableAutoTextBoxDrawing ld hl, LanceTrainerHeaders ld de, LanceScriptPointers ld a, [W_LANCECURSCRIPT] call ExecuteCurMapScriptInTable ld [W_LANCECURSCRIPT], a ret LanceScript_5a2c4: ; 5a2c4 (16:62c4) ld hl, wd126 bit 5, [hl] res 5, [hl] ret z ld a, [wd866] bit 7, a jr nz, .asm_5a2da ld a, $31 ld b, $32 jp LanceScript_5a2de .asm_5a2da ld a, $72 ld b, $73 LanceScript_5a2de: ; 5a2de (16:62de) push bc ld [wd09f], a ld bc, $602 call LanceScript_5a2f0 pop bc ld a, b ld [wd09f], a ld bc, $603 LanceScript_5a2f0: ; 5a2f0 (16:62f0) predef_jump ReplaceTileBlock LanceScript_5a2f5: ; 5a2f5 (16:62f5) xor a ld [W_LANCECURSCRIPT], a ret LanceScriptPointers: ; 5a2fa (16:62fa) dw LanceScript0 dw DisplayEnemyTrainerTextAndStartBattle dw LanceScript2 dw LanceScript3 dw LanceScript4 LanceScript4: ; 5a304 (16:6304) ret LanceScript0: ; 5a305 (16:6305) ld a, [wd866] bit 6, a ret nz ld hl, CoordsData_5a33e call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ld [hJoyHeld], a ld a, [wWhichTrade] ; wWhichTrade cp $3 jr nc, .asm_5a325 ld a, $1 ld [H_DOWNARROWBLINKCNT2], a ; $ff8c jp DisplayTextID .asm_5a325 cp $5 jr z, LanceScript_5a35b ld hl, wd866 bit 7, [hl] set 7, [hl] ret nz ld hl, wd126 set 5, [hl] ld a, (SFX_02_57 - SFX_Headers_02) / 3 call PlaySound jp LanceScript_5a2c4 CoordsData_5a33e: ; 5a33e (16:633e) db $01,$05 db $02,$06 db $0B,$05 db $0B,$06 db $10,$18 db $FF LanceScript2: ; 5a349 (16:6349) call EndTrainerBattle ld a, [W_ISINBATTLE] ; W_ISINBATTLE cp $ff jp z, LanceScript_5a2f5 ld a, $1 ld [H_DOWNARROWBLINKCNT2], a ; $ff8c jp DisplayTextID LanceScript_5a35b: ; 5a35b (16:635b) ld a, $ff ld [wJoyIgnore], a ld hl, wSimulatedJoypadStatesEnd ld de, RLEList_5a379 call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [W_LANCECURSCRIPT], a ld [W_CURMAPSCRIPT], a ret RLEList_5a379: ; 5a379 (16:6379) db $40, $0C db $20, $0C db $80, $07 db $20, $06 db $FF LanceScript3: ; 5a382 (16:6382) ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld [W_LANCECURSCRIPT], a ld [W_CURMAPSCRIPT], a ret LanceTextPointers: ; 5a395 (16:6395) dw LanceText1 LanceTrainerHeaders: ; 5a397 (16:6397) LanceTrainerHeader0: ; 5a397 (16:6397) db $1 ; flag's bit db ($0 << 4) ; trainer's view range dw wd866 ; flag's byte dw LanceBeforeBattleText ; 0x63ae TextBeforeBattle dw LanceAfterBattleText ; 0x63b8 TextAfterBattle dw LanceEndBattleText ; 0x63b3 TextEndBattle dw LanceEndBattleText ; 0x63b3 TextEndBattle db $ff LanceText1: ; 5a3a4 (16:63a4) db $08 ; asm ld hl, LanceTrainerHeader0 call TalkToTrainer jp TextScriptEnd LanceBeforeBattleText: ; 5a3ae (16:63ae) TX_FAR _LanceBeforeBattleText db "@" LanceEndBattleText: ; 5a3b3 (16:63b3) TX_FAR _LanceEndBattleText db "@" LanceAfterBattleText: ; 5a3b8 (16:63b8) TX_FAR _LanceAfterBattleText db $8 ld hl, wd866 set 6, [hl] jp TextScriptEnd