SSAnne1FRooms_Script: call EnableAutoTextBoxDrawing ld hl, SSAnne8TrainerHeader0 ld de, SSAnne1FRooms_ScriptPointers ld a, [wSSAnne1FRoomsCurScript] call ExecuteCurMapScriptInTable ld [wSSAnne1FRoomsCurScript], a ret SSAnne1FRooms_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SSAnne1FRooms_TextPointers: dw SSAnne8Text1 dw SSAnne8Text2 dw SSAnne8Text3 dw SSAnne8Text4 dw SSAnne8Text5 dw SSAnne8Text6 dw SSAnne8Text7 dw SSAnne8Text8 dw SSAnne8Text9 dw PickUpItemText dw SSAnne8Text11 SSAnne8TrainerHeader0: trainer EVENT_BEAT_SS_ANNE_8_TRAINER_0, 2, SSAnne8BattleText1, SSAnne8EndBattleText1, SSAnne8AfterBattleText1 SSAnne8TrainerHeader1: trainer EVENT_BEAT_SS_ANNE_8_TRAINER_1, 3, SSAnne8BattleText2, SSAnne8EndBattleText2, SSAnne8AfterBattleText2 SSAnne8TrainerHeader2: trainer EVENT_BEAT_SS_ANNE_8_TRAINER_2, 2, SSAnne8BattleText3, SSAnne8EndBattleText3, SSAnne8AfterBattleText3 SSAnne8TrainerHeader3: trainer EVENT_BEAT_SS_ANNE_8_TRAINER_3, 2, SSAnne8BattleText4, SSAnne8EndBattleText4, SSAnne8AfterBattleText4 db -1 ; end SSAnne8Text1: text_asm ld hl, SSAnne8TrainerHeader0 call TalkToTrainer jp TextScriptEnd SSAnne8Text2: text_asm ld hl, SSAnne8TrainerHeader1 call TalkToTrainer jp TextScriptEnd SSAnne8Text3: text_asm ld hl, SSAnne8TrainerHeader2 call TalkToTrainer jp TextScriptEnd SSAnne8Text4: text_asm ld hl, SSAnne8TrainerHeader3 call TalkToTrainer jp TextScriptEnd SSAnne8Text8: text_far _SSAnne8Text8 text_asm ld a, WIGGLYTUFF call PlayCry jp TextScriptEnd SSAnne8BattleText1: text_far _SSAnne8BattleText1 text_end SSAnne8EndBattleText1: text_far _SSAnne8EndBattleText1 text_end SSAnne8AfterBattleText1: text_far _SSAnne8AfterBattleText1 text_end SSAnne8BattleText2: text_far _SSAnne8BattleText2 text_end SSAnne8EndBattleText2: text_far _SSAnne8EndBattleText2 text_end SSAnne8AfterBattleText2: text_far _SSAnne8AfterBattleText2 text_end SSAnne8BattleText3: text_far _SSAnne8BattleText3 text_end SSAnne8EndBattleText3: text_far _SSAnne8EndBattleText3 text_end SSAnne8AfterBattleText3: text_far _SSAnne8AfterBattleText3 text_end SSAnne8BattleText4: text_far _SSAnne8BattleText4 text_end SSAnne8EndBattleText4: text_far _SSAnne8EndBattleText4 text_end SSAnne8AfterBattleText4: text_far _SSAnne8AfterBattleText4 text_end SSAnne8Text5: text_far _SSAnne8Text5 text_end SSAnne8Text6: text_far _SSAnne8Text6 text_end SSAnne8Text7: text_far _SSAnne8Text7 text_end SSAnne8Text9: text_far _SSAnne8Text9 text_end SSAnne8Text11: text_far _SSAnne8Text11 text_end