MrFujisHouse_Script: call EnableAutoTextBoxDrawing ret MrFujisHouse_TextPointers: dw LavenderHouse1Text1 dw LavenderHouse1Text2 dw LavenderHouse1Text3 dw LavenderHouse1Text4 dw LavenderHouse1Text5 dw LavenderHouse1Text6 LavenderHouse1Text1: text_asm CheckEvent EVENT_RESCUED_MR_FUJI jr nz, .rescued_mr_fuji ld hl, LavenderHouse1Text_1d8d1 call PrintText jr .done .rescued_mr_fuji ld hl, LavenderHouse1Text_1d8d6 call PrintText .done jp TextScriptEnd LavenderHouse1Text_1d8d1: text_far _LavenderHouse1Text_1d8d1 text_end LavenderHouse1Text_1d8d6: text_far _LavenderHouse1Text_1d8d6 text_end LavenderHouse1Text2: text_asm CheckEvent EVENT_RESCUED_MR_FUJI jr nz, .rescued_mr_fuji ld hl, LavenderHouse1Text_1d8f4 call PrintText jr .done .rescued_mr_fuji ld hl, LavenderHouse1Text_1d8f9 call PrintText .done jp TextScriptEnd LavenderHouse1Text_1d8f4: text_far _LavenderHouse1Text_1d8f4 text_end LavenderHouse1Text_1d8f9: text_far _LavenderHouse1Text_1d8f9 text_end LavenderHouse1Text3: text_far _LavenderHouse1Text3 text_asm ld a, PSYDUCK call PlayCry jp TextScriptEnd LavenderHouse1Text4: text_far _LavenderHouse1Text4 text_asm ld a, NIDORINO call PlayCry jp TextScriptEnd LavenderHouse1Text5: text_asm CheckEvent EVENT_GOT_POKE_FLUTE jr nz, .got_item ld hl, LavenderHouse1Text_1d94c call PrintText lb bc, POKE_FLUTE, 1 call GiveItem jr nc, .bag_full ld hl, ReceivedFluteText call PrintText SetEvent EVENT_GOT_POKE_FLUTE jr .done .bag_full ld hl, FluteNoRoomText call PrintText jr .done .got_item ld hl, MrFujiAfterFluteText call PrintText .done jp TextScriptEnd LavenderHouse1Text_1d94c: text_far _LavenderHouse1Text_1d94c text_end ReceivedFluteText: text_far _ReceivedFluteText sound_get_key_item text_far _FluteExplanationText text_end FluteNoRoomText: text_far _FluteNoRoomText text_end MrFujiAfterFluteText: text_far _MrFujiAfterFluteText text_end LavenderHouse1Text6: text_far _LavenderHouse1Text6 text_end