LancesRoom_Object: db $3 ; border block def_warps warp 24, 16, 2, AGATHAS_ROOM warp 5, 0, 0, CHAMPIONS_ROOM warp 6, 0, 0, CHAMPIONS_ROOM def_signs def_objects object SPRITE_LANCE, 6, 1, STAY, DOWN, 1, OPP_LANCE, 1 def_warps_to LANCES_ROOM