RockTunnelB1F_Script: call EnableAutoTextBoxDrawing ld hl, RockTunnel2TrainerHeader0 ld de, RockTunnelB1F_ScriptPointers ld a, [wRockTunnelB1FCurScript] call ExecuteCurMapScriptInTable ld [wRockTunnelB1FCurScript], a ret RockTunnelB1F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle RockTunnelB1F_TextPointers: dw RockTunnel2Text1 dw RockTunnel2Text2 dw RockTunnel2Text3 dw RockTunnel2Text4 dw RockTunnel2Text5 dw RockTunnel2Text6 dw RockTunnel2Text7 dw RockTunnel2Text8 RockTunnel2TrainerHeader0: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_0, 4, RockTunnel2BattleText2, RockTunnel2EndBattleText2, RockTunnel2AfterBattleText2 RockTunnel2TrainerHeader1: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_1, 3, RockTunnel2BattleText3, RockTunnel2EndBattleText3, RockTunnel2AfterBattleText3 RockTunnel2TrainerHeader2: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_2, 3, RockTunnel2BattleText4, RockTunnel2EndBattleText4, RockTunnel2AfterBattleText4 RockTunnel2TrainerHeader3: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_3, 4, RockTunnel2BattleText5, RockTunnel2EndBattleText5, RockTunnel2AfterBattleText5 RockTunnel2TrainerHeader4: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_4, 3, RockTunnel2BattleText6, RockTunnel2EndBattleText6, RockTunnel2AfterBattleText6 RockTunnel2TrainerHeader5: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_5, 4, RockTunnel2BattleText7, RockTunnel2EndBattleText7, RockTunnel2AfterBattleText7 RockTunnel2TrainerHeader6: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_6, 3, RockTunnel2BattleText8, RockTunnel2EndBattleText8, RockTunnel2AfterBattleText8 RockTunnel2TrainerHeader7: trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_7, 1, 3, RockTunnel2BattleText9, RockTunnel2EndBattleText9, RockTunnel2AfterBattleText9 db -1 ; end RockTunnel2Text1: text_asm ld hl, RockTunnel2TrainerHeader0 call TalkToTrainer jp TextScriptEnd RockTunnel2Text2: text_asm ld hl, RockTunnel2TrainerHeader1 call TalkToTrainer jp TextScriptEnd RockTunnel2Text3: text_asm ld hl, RockTunnel2TrainerHeader2 call TalkToTrainer jp TextScriptEnd RockTunnel2Text4: text_asm ld hl, RockTunnel2TrainerHeader3 call TalkToTrainer jp TextScriptEnd RockTunnel2Text5: text_asm ld hl, RockTunnel2TrainerHeader4 call TalkToTrainer jp TextScriptEnd RockTunnel2Text6: text_asm ld hl, RockTunnel2TrainerHeader5 call TalkToTrainer jp TextScriptEnd RockTunnel2Text7: text_asm ld hl, RockTunnel2TrainerHeader6 call TalkToTrainer jp TextScriptEnd RockTunnel2Text8: text_asm ld hl, RockTunnel2TrainerHeader7 call TalkToTrainer jp TextScriptEnd RockTunnel2BattleText2: text_far _RockTunnel2BattleText2 text_end RockTunnel2EndBattleText2: text_far _RockTunnel2EndBattleText2 text_end RockTunnel2AfterBattleText2: text_far _RockTunnel2AfterBattleText2 text_end RockTunnel2BattleText3: text_far _RockTunnel2BattleText3 text_end RockTunnel2EndBattleText3: text_far _RockTunnel2EndBattleText3 text_end RockTunnel2AfterBattleText3: text_far _RockTunnel2AfterBattleText3 text_end RockTunnel2BattleText4: text_far _RockTunnel2BattleText4 text_end RockTunnel2EndBattleText4: text_far _RockTunnel2EndBattleText4 text_end RockTunnel2AfterBattleText4: text_far _RockTunnel2AfterBattleText4 text_end RockTunnel2BattleText5: text_far _RockTunnel2BattleText5 text_end RockTunnel2EndBattleText5: text_far _RockTunnel2EndBattleText5 text_end RockTunnel2AfterBattleText5: text_far _RockTunnel2AfterBattleText5 text_end RockTunnel2BattleText6: text_far _RockTunnel2BattleText6 text_end RockTunnel2EndBattleText6: text_far _RockTunnel2EndBattleText6 text_end RockTunnel2AfterBattleText6: text_far _RockTunnel2AfterBattleText6 text_end RockTunnel2BattleText7: text_far _RockTunnel2BattleText7 text_end RockTunnel2EndBattleText7: text_far _RockTunnel2EndBattleText7 text_end RockTunnel2AfterBattleText7: text_far _RockTunnel2AfterBattleText7 text_end RockTunnel2BattleText8: text_far _RockTunnel2BattleText8 text_end RockTunnel2EndBattleText8: text_far _RockTunnel2EndBattleText8 text_end RockTunnel2AfterBattleText8: text_far _RockTunnel2AfterBattleText8 text_end RockTunnel2BattleText9: text_far _RockTunnel2BattleText9 text_end RockTunnel2EndBattleText9: text_far _RockTunnel2EndBattleText9 text_end RockTunnel2AfterBattleText9: text_far _RockTunnel2AfterBattleText9 text_end