CeladonPrizeMenu:: ld b, COIN_CASE call IsItemInBag jr nz, .havingCoinCase ld hl, RequireCoinCaseTextPtr jp PrintText .havingCoinCase ld hl, wStatusFlags5 set BIT_NO_TEXT_DELAY, [hl] ld hl, ExchangeCoinsForPrizesTextPtr call PrintText ; the following are the menu settings xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, A_BUTTON | B_BUTTON ld [wMenuWatchedKeys], a ld a, $03 ld [wMaxMenuItem], a ld a, $04 ld [wTopMenuItemY], a ld a, $01 ld [wTopMenuItemX], a call PrintPrizePrice hlcoord 0, 2 ld b, 8 ld c, 16 call TextBoxBorder call GetPrizeMenuId call UpdateSprites ld hl, WhichPrizeTextPtr call PrintText call HandleMenuInput ; menu choice handler bit BIT_B_BUTTON, a jr nz, .noChoice ld a, [wCurrentMenuItem] cp 3 ; "NO,THANKS" choice jr z, .noChoice call HandlePrizeChoice .noChoice ld hl, wStatusFlags5 res BIT_NO_TEXT_DELAY, [hl] ret RequireCoinCaseTextPtr: text_far _RequireCoinCaseText text_waitbutton text_end ExchangeCoinsForPrizesTextPtr: text_far _ExchangeCoinsForPrizesText text_end WhichPrizeTextPtr: text_far _WhichPrizeText text_end GetPrizeMenuId: ; determine which one among the three prize texts has been selected using the text ID (stored in [hTextID]) ; prize texts' IDs are TEXT_GAMECORNERPRIZEROOM_PRIZE_VENDOR_1-TEXT_GAMECORNERPRIZEROOM_PRIZE_VENDOR_3 ; load the three prizes at wPrize1-wPrice3 ; load the three prices at wPrize1Price-wPrize3Price ; display the three prizes' names, distinguishing between Pokemon names and item names (specifically TMs) ldh a, [hTextID] sub TEXT_GAMECORNERPRIZEROOM_PRIZE_VENDOR_1 ld [wWhichPrizeWindow], a ; prize texts' relative ID (i.e. 0-2) add a add a ld d, 0 ld e, a ld hl, PrizeDifferentMenuPtrs add hl, de ld a, [hli] ld d, [hl] ld e, a inc hl push hl ld hl, wPrize1 call CopyString pop hl ld a, [hli] ld h, [hl] ld l, a ld de, wPrize1Price ld bc, 6 call CopyData ld a, [wWhichPrizeWindow] cp 2 ; is TM_menu? jr nz, .putMonName ld a, [wPrize1] ld [wd11e], a call GetItemName hlcoord 2, 4 call PlaceString ld a, [wPrize2] ld [wd11e], a call GetItemName hlcoord 2, 6 call PlaceString ld a, [wPrize3] ld [wd11e], a call GetItemName hlcoord 2, 8 call PlaceString jr .putNoThanksText .putMonName ld a, [wPrize1] ld [wd11e], a call GetMonName hlcoord 2, 4 call PlaceString ld a, [wPrize2] ld [wd11e], a call GetMonName hlcoord 2, 6 call PlaceString ld a, [wPrize3] ld [wd11e], a call GetMonName hlcoord 2, 8 call PlaceString .putNoThanksText hlcoord 2, 10 ld de, NoThanksText call PlaceString ; put prices on the right side of the textbox ld de, wPrize1Price hlcoord 13, 5 ; reg. c: ; [low nybble] number of bytes ; [bits 765 = %100] space-padding (not zero-padding) ld c, (1 << 7 | 2) call PrintBCDNumber ld de, wPrize2Price hlcoord 13, 7 ld c, (1 << 7 | 2) call PrintBCDNumber ld de, wPrize3Price hlcoord 13, 9 ld c, (1 << 7 | 2) jp PrintBCDNumber INCLUDE "data/events/prizes.asm" PrintPrizePrice: hlcoord 11, 0 ld b, 1 ld c, 7 call TextBoxBorder call UpdateSprites hlcoord 12, 0 ld de, .CoinString call PlaceString hlcoord 13, 1 ld de, .SixSpacesString call PlaceString hlcoord 13, 1 ld de, wPlayerCoins ld c, %10000010 call PrintBCDNumber ret .CoinString: db "COIN@" .SixSpacesString: db " @" LoadCoinsToSubtract: ld a, [wWhichPrize] add a ld d, 0 ld e, a ld hl, wPrize1Price add hl, de ; get selected prize's price xor a ldh [hUnusedCoinsByte], a ld a, [hli] ldh [hCoins], a ld a, [hl] ldh [hCoins + 1], a ret HandlePrizeChoice: ld a, [wCurrentMenuItem] ld [wWhichPrize], a ld d, 0 ld e, a ld hl, wPrize1 add hl, de ld a, [hl] ld [wd11e], a ld a, [wWhichPrizeWindow] cp 2 ; is prize a TM? jr nz, .getMonName call GetItemName jr .givePrize .getMonName call GetMonName .givePrize ld hl, SoYouWantPrizeTextPtr call PrintText call YesNoChoice ld a, [wCurrentMenuItem] ; yes/no answer (Y=0, N=1) and a jr nz, .printOhFineThen call LoadCoinsToSubtract call HasEnoughCoins jr c, .notEnoughCoins ld a, [wWhichPrizeWindow] cp $02 jr nz, .giveMon ld a, [wd11e] ld b, a ld a, 1 ld c, a call GiveItem jr nc, .bagFull jr .subtractCoins .giveMon ld a, [wd11e] ld [wCurPartySpecies], a push af call GetPrizeMonLevel ld c, a pop af ld b, a call GivePokemon ; If either the party or box was full, wait after displaying message. push af ld a, [wAddedToParty] and a call z, WaitForTextScrollButtonPress pop af ; If the mon couldn't be given to the player (because both the party and box ; were full), return without subtracting coins. ret nc .subtractCoins call LoadCoinsToSubtract ld hl, hCoins + 1 ld de, wPlayerCoins + 1 ld c, $02 ; how many bytes predef SubBCDPredef jp PrintPrizePrice .bagFull ld hl, PrizeRoomBagIsFullTextPtr jp PrintText .notEnoughCoins ld hl, SorryNeedMoreCoinsText jp PrintText .printOhFineThen ld hl, OhFineThenTextPtr jp PrintText UnknownPrizeData: ; XXX what's this? db $00,$01,$00,$01,$00,$01,$00,$00,$01 HereYouGoTextPtr: text_far _HereYouGoText text_waitbutton text_end SoYouWantPrizeTextPtr: text_far _SoYouWantPrizeText text_end SorryNeedMoreCoinsText: text_far _SorryNeedMoreCoinsText text_waitbutton text_end PrizeRoomBagIsFullTextPtr: text_far _OopsYouDontHaveEnoughRoomText text_waitbutton text_end OhFineThenTextPtr: text_far _OhFineThenText text_waitbutton text_end GetPrizeMonLevel: ld a, [wCurPartySpecies] ld b, a ld hl, PrizeMonLevelDictionary .loop ld a, [hli] cp b jr z, .matchFound inc hl jr .loop .matchFound ld a, [hl] ld [wCurEnemyLevel], a ret INCLUDE "data/events/prize_mon_levels.asm"