; overworld sprites ; SpriteSheetPointerTable indexes (see data/sprites/sprites.asm) const_def const SPRITE_NONE ; $00 const SPRITE_RED ; $01 const SPRITE_BLUE ; $02 const SPRITE_OAK ; $03 const SPRITE_YOUNGSTER ; $04 const SPRITE_MONSTER ; $05 const SPRITE_COOLTRAINER_F ; $06 const SPRITE_COOLTRAINER_M ; $07 const SPRITE_LITTLE_GIRL ; $08 const SPRITE_BIRD ; $09 const SPRITE_MIDDLE_AGED_MAN ; $0a const SPRITE_GAMBLER ; $0b const SPRITE_SUPER_NERD ; $0c const SPRITE_GIRL ; $0d const SPRITE_HIKER ; $0e const SPRITE_BEAUTY ; $0f const SPRITE_GENTLEMAN ; $10 const SPRITE_DAISY ; $11 const SPRITE_BIKER ; $12 const SPRITE_SAILOR ; $13 const SPRITE_COOK ; $14 const SPRITE_BIKE_SHOP_CLERK ; $15 const SPRITE_MR_FUJI ; $16 const SPRITE_GIOVANNI ; $17 const SPRITE_ROCKET ; $18 const SPRITE_CHANNELER ; $19 const SPRITE_WAITER ; $1a const SPRITE_SILPH_WORKER_F ; $1b const SPRITE_MIDDLE_AGED_WOMAN ; $1c const SPRITE_BRUNETTE_GIRL ; $1d const SPRITE_LANCE ; $1e const SPRITE_UNUSED_SCIENTIST ; $1f const SPRITE_SCIENTIST ; $20 const SPRITE_ROCKER ; $21 const SPRITE_SWIMMER ; $22 const SPRITE_SAFARI_ZONE_WORKER ; $23 const SPRITE_GYM_GUIDE ; $24 const SPRITE_GRAMPS ; $25 const SPRITE_CLERK ; $26 const SPRITE_FISHING_GURU ; $27 const SPRITE_GRANNY ; $28 const SPRITE_NURSE ; $29 const SPRITE_LINK_RECEPTIONIST ; $2a const SPRITE_SILPH_PRESIDENT ; $2b const SPRITE_SILPH_WORKER_M ; $2c const SPRITE_WARDEN ; $2d const SPRITE_CAPTAIN ; $2e const SPRITE_FISHER ; $2f const SPRITE_KOGA ; $30 const SPRITE_GUARD ; $31 const SPRITE_UNUSED_GUARD ; $32 const SPRITE_MOM ; $33 const SPRITE_BALDING_GUY ; $34 const SPRITE_LITTLE_BOY ; $35 const SPRITE_UNUSED_GAMEBOY_KID ; $36 const SPRITE_GAMEBOY_KID ; $37 const SPRITE_FAIRY ; $38 const SPRITE_AGATHA ; $39 const SPRITE_BRUNO ; $3a const SPRITE_LORELEI ; $3b const SPRITE_SEEL ; $3c DEF FIRST_STILL_SPRITE EQU const_value const SPRITE_POKE_BALL ; $3d const SPRITE_FOSSIL ; $3e const SPRITE_BOULDER ; $3f const SPRITE_PAPER ; $40 const SPRITE_POKEDEX ; $41 const SPRITE_CLIPBOARD ; $42 const SPRITE_SNORLAX ; $43 const SPRITE_UNUSED_OLD_AMBER ; $44 const SPRITE_OLD_AMBER ; $45 const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46 const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47 const SPRITE_GAMBLER_ASLEEP ; $48 DEF NUM_SPRITES EQU const_value - 1