SilphCo6F_Script: call SilphCo6Script_1a1bf call EnableAutoTextBoxDrawing ld hl, SilphCo6TrainerHeader0 ld de, SilphCo6F_ScriptPointers ld a, [wSilphCo6FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo6FCurScript], a ret SilphCo6Script_1a1bf: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo6GateCoords call SilphCo4Script_19d5d call SilphCo6Script_1a1e6 CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR ret nz ld a, $5f ld [wNewTileBlockID], a lb bc, 6, 2 predef_jump ReplaceTileBlock SilphCo6GateCoords: db $06,$02 db $FF SilphCo6Script_1a1e6: ldh a, [hUnlockedSilphCoDoors] and a ret z SetEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR ret SilphCo6F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo6F_TextPointers: dw SilphCo6Text1 dw SilphCo6Text2 dw SilphCo6Text3 dw SilphCo6Text4 dw SilphCo6Text5 dw SilphCo6Text6 dw SilphCo6Text7 dw SilphCo6Text8 dw PickUpItemText dw PickUpItemText SilphCo6TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6BattleText2, SilphCo6EndBattleText2, SilphCo6AfterBattleText2 SilphCo6TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_1, 3, SilphCo6BattleText3, SilphCo6EndBattleText3, SilphCo6AfterBattleText3 SilphCo6TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_2, 1, 2, SilphCo6BattleText4, SilphCo6EndBattleText4, SilphCo6AfterBattleText4 db -1 ; end SilphCo6Script_1a22f: CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI jr nz, .asm_1a238 jr .asm_1a23a .asm_1a238 ld h, d ld l, e .asm_1a23a jp PrintText SilphCo6Text1: text_asm ld hl, SilphCo6Text_1a24a ld de, SilphCo6Text_1a24f call SilphCo6Script_1a22f jp TextScriptEnd SilphCo6Text_1a24a: text_far _SilphCo6Text_1a24a text_end SilphCo6Text_1a24f: text_far _SilphCo6Text_1a24f text_end SilphCo6Text2: text_asm ld hl, SilphCo6Text_1a261 ld de, SilphCo6Text_1a266 call SilphCo6Script_1a22f jp TextScriptEnd SilphCo6Text_1a261: text_far _SilphCo6Text_1a261 text_end SilphCo6Text_1a266: text_far _SilphCo6Text_1a266 text_end SilphCo6Text3: text_asm ld hl, SilphCo6Text_1a278 ld de, SilphCo6Text_1a27d call SilphCo6Script_1a22f jp TextScriptEnd SilphCo6Text_1a278: text_far _SilphCo6Text_1a278 text_end SilphCo6Text_1a27d: text_far _SilphCo6Text_1a27d text_end SilphCo6Text4: text_asm ld hl, SilphCo6Text_1a28f ld de, SilphCo6Text_1a294 call SilphCo6Script_1a22f jp TextScriptEnd SilphCo6Text_1a28f: text_far _SilphCo6Text_1a28f text_end SilphCo6Text_1a294: text_far _SilphCo6Text_1a294 text_end SilphCo6Text5: text_asm ld hl, SilphCo6Text_1a2a6 ld de, SilphCo6Text_1a2ab call SilphCo6Script_1a22f jp TextScriptEnd SilphCo6Text_1a2a6: text_far _SilphCo6Text_1a2a6 text_end SilphCo6Text_1a2ab: text_far _SilphCo6Text_1a2ab text_end SilphCo6Text6: text_asm ld hl, SilphCo6TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo6BattleText2: text_far _SilphCo6BattleText2 text_end SilphCo6EndBattleText2: text_far _SilphCo6EndBattleText2 text_end SilphCo6AfterBattleText2: text_far _SilphCo6AfterBattleText2 text_end SilphCo6Text7: text_asm ld hl, SilphCo6TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo6BattleText3: text_far _SilphCo6BattleText3 text_end SilphCo6EndBattleText3: text_far _SilphCo6EndBattleText3 text_end SilphCo6AfterBattleText3: text_far _SilphCo6AfterBattleText3 text_end SilphCo6Text8: text_asm ld hl, SilphCo6TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo6BattleText4: text_far _SilphCo6BattleText4 text_end SilphCo6EndBattleText4: text_far _SilphCo6EndBattleText4 text_end SilphCo6AfterBattleText4: text_far _SilphCo6AfterBattleText4 text_end