PokemonTower5F_Script: call EnableAutoTextBoxDrawing ld hl, PokemonTower5TrainerHeader0 ld de, PokemonTower5F_ScriptPointers ld a, [wPokemonTower5FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonTower5FCurScript], a ret PokemonTower5F_ScriptPointers: dw PokemonTower5Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle PokemonTower5Script0: ld hl, CoordsData_60992 call ArePlayerCoordsInArray jr c, .asm_60960 ld hl, wd72e res 4, [hl] ResetEvent EVENT_IN_PURIFIED_ZONE jp CheckFightingMapTrainers .asm_60960 CheckAndSetEvent EVENT_IN_PURIFIED_ZONE ret nz xor a ldh [hJoyHeld], a ld a, $f0 ld [wJoyIgnore], a ld hl, wd72e set 4, [hl] predef HealParty call GBFadeOutToWhite call Delay3 call Delay3 call GBFadeInFromWhite ld a, $7 ldh [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [wJoyIgnore], a ret CoordsData_60992: db $08,$0A db $08,$0B db $09,$0A db $09,$0B db $FF PokemonTower5F_TextPointers: dw PokemonTower5Text1 dw PokemonTower5Text2 dw PokemonTower5Text3 dw PokemonTower5Text4 dw PokemonTower5Text5 dw PickUpItemText dw PokemonTower5Text7 PokemonTower5TrainerHeader0: trainer EVENT_BEAT_POKEMONTOWER_5_TRAINER_0, 2, PokemonTower5BattleText1, PokemonTower5EndBattleText1, PokemonTower5AfterBattleText1 PokemonTower5TrainerHeader1: trainer EVENT_BEAT_POKEMONTOWER_5_TRAINER_1, 3, PokemonTower5BattleText2, PokemonTower5EndBattleText2, PokemonTower5AfterBattleText2 PokemonTower5TrainerHeader2: trainer EVENT_BEAT_POKEMONTOWER_5_TRAINER_2, 2, PokemonTower5BattleText3, PokemonTower5EndBattleText3, PokemonTower5AfterBattleText3 PokemonTower5TrainerHeader3: trainer EVENT_BEAT_POKEMONTOWER_5_TRAINER_3, 2, PokemonTower5BattleText4, PokemonTower5EndBattleText4, PokemonTower5AfterBattleText4 db -1 ; end PokemonTower5Text1: text_far _PokemonTower5Text1 text_end PokemonTower5Text2: text_asm ld hl, PokemonTower5TrainerHeader0 call TalkToTrainer jp TextScriptEnd PokemonTower5BattleText1: text_far _PokemonTower5BattleText1 text_end PokemonTower5EndBattleText1: text_far _PokemonTower5EndBattleText1 text_end PokemonTower5AfterBattleText1: text_far _PokemonTower5AfterBattleText1 text_end PokemonTower5Text3: text_asm ld hl, PokemonTower5TrainerHeader1 call TalkToTrainer jp TextScriptEnd PokemonTower5BattleText2: text_far _PokemonTower5BattleText2 text_end PokemonTower5EndBattleText2: text_far _PokemonTower5EndBattleText2 text_end PokemonTower5AfterBattleText2: text_far _PokemonTower5AfterBattleText2 text_end PokemonTower5Text4: text_asm ld hl, PokemonTower5TrainerHeader2 call TalkToTrainer jp TextScriptEnd PokemonTower5BattleText3: text_far _PokemonTower5BattleText3 text_end PokemonTower5EndBattleText3: text_far _PokemonTower5EndBattleText3 text_end PokemonTower5AfterBattleText3: text_far _PokemonTower5AfterBattleText3 text_end PokemonTower5Text5: text_asm ld hl, PokemonTower5TrainerHeader3 call TalkToTrainer jp TextScriptEnd PokemonTower5BattleText4: text_far _PokemonTower5BattleText4 text_end PokemonTower5EndBattleText4: text_far _PokemonTower5EndBattleText4 text_end PokemonTower5AfterBattleText4: text_far _PokemonTower5AfterBattleText4 text_end PokemonTower5Text7: text_far _PokemonTower5Text7 text_end