MACRO tileset db BANK(\1_GFX) dw \1_Block, \1_GFX, \1_Coll db \2, \3, \4 ; counter tiles db \5 ; grass tile db \6 ; animations (TILEANIM_* value) ENDM Tilesets: table_width 12, Tilesets ; name, 3 counter tiles, grass tile, animations tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE tileset Mart, $18,$19,$1E, -1, TILEANIM_NONE tileset Forest, -1, -1, -1, $20, TILEANIM_WATER tileset RedsHouse2, -1, -1, -1, -1, TILEANIM_NONE tileset Dojo, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER tileset Pokecenter, $18,$19,$1E, -1, TILEANIM_NONE tileset Gym, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER tileset House, -1, -1, -1, -1, TILEANIM_NONE tileset ForestGate, $17,$32, -1, -1, TILEANIM_NONE tileset Museum, $17,$32, -1, -1, TILEANIM_NONE tileset Underground, -1, -1, -1, -1, TILEANIM_NONE tileset Gate, $17,$32, -1, -1, TILEANIM_NONE tileset Ship, -1, -1, -1, -1, TILEANIM_WATER tileset ShipPort, -1, -1, -1, -1, TILEANIM_WATER tileset Cemetery, $12, -1, -1, -1, TILEANIM_NONE tileset Interior, -1, -1, -1, -1, TILEANIM_NONE tileset Cavern, -1, -1, -1, -1, TILEANIM_WATER tileset Lobby, $15,$36, -1, -1, TILEANIM_NONE tileset Mansion, -1, -1, -1, -1, TILEANIM_NONE tileset Lab, -1, -1, -1, -1, TILEANIM_NONE tileset Club, $07,$17, -1, -1, TILEANIM_NONE tileset Facility, $12, -1, -1, -1, TILEANIM_WATER tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER assert_table_length NUM_TILESETS