PewterGuys: ; 37ca1 (d:7ca1) ld hl, $ccd3 ld a, [$cd38] dec a ld [$cd38], a ld d, 0 ld e, a add hl, de ld d, h ld e, l ld hl, PointerTable_37ce6 ld a, [$d12f] add a ld b, 0 ld c, a add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [W_YCOORD] ld b, a ld a, [W_XCOORD] ld c, a .asm_37cc7 ld a, [hli] cp b jr nz, .asm_37ce1 ld a, [hli] cp c jr nz, .asm_37ce2 ld a, [hli] ld h, [hl] ld l, a .asm_37cd2 ld a, [hli] cp $ff ret z ld [de], a inc de ld a, [$cd38] inc a ld [$cd38], a jr .asm_37cd2 .asm_37ce1 inc hl .asm_37ce2 inc hl inc hl jr .asm_37cc7 PointerTable_37ce6: ; 37ce6 (d:7ce6) dw PewterMuseumGuyCoords dw PewterGymGuyCoords ; these are the four coordinates of the spaces below, above, to the left and ; to the right of the museum guy, and pointers to different movements for ; the player to make to get positioned before the main movement. PewterMuseumGuyCoords: ; 37cea (d:7cea) db 18, 27 dw .down db 16, 27 dw .up db 17, 26 dw .left db 17, 28 dw .right .down db $40, $40, $ff .up db $10, $20, $ff .left db $40, $10, $ff .right db $40, $20, $ff ; these are the five coordinates which trigger the gym guy and pointers to ; different movements for the player to make to get positioned before the ; main movement PewterGymGuyCoords: ; 37d06 (d:7d06) db 16, 34 dw .one db 17, 35 dw .two db 18, 37 dw .three db 19, 37 dw .four db 17, 36 dw .five .one db $20, $80, $80, $10, $ff .two db $20, $80, $10, $20, $ff .three db $20, $20, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff .four db $20, $20, $40, $20, $ff .five db $20, $80, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff