PokemonTower3Object: ; 0x6075d (size=51) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_2 db $9, $12, $1, POKEMONTOWER_4 db $0 ; signs db $4 ; people db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, TRAINER | $1, CHANNELER + $C8, $5 db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, TRAINER | $2, CHANNELER + $C8, $6 db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, TRAINER | $3, CHANNELER + $C8, $8 db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, ITEM | $4, ESCAPE_ROPE ; warp-to EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2 EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $12 ; POKEMONTOWER_4