FightingDojo_Object: db $3 ; border block def_warp_events warp_event 4, 11, LAST_MAP, 1 warp_event 5, 11, LAST_MAP, 1 def_bg_events def_object_events object_event 5, 3, SPRITE_HIKER, STAY, DOWN, 1, OPP_BLACKBELT, 1 object_event 3, 4, SPRITE_HIKER, STAY, RIGHT, 2, OPP_BLACKBELT, 2 object_event 3, 6, SPRITE_HIKER, STAY, RIGHT, 3, OPP_BLACKBELT, 3 object_event 5, 5, SPRITE_HIKER, STAY, LEFT, 4, OPP_BLACKBELT, 4 object_event 5, 7, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 5 object_event 4, 1, SPRITE_POKE_BALL, STAY, NONE, 6 ; person object_event 5, 1, SPRITE_POKE_BALL, STAY, NONE, 7 ; person def_warps_to FIGHTING_DOJO