VermilionGymObject: db $3 ; border block db $2 ; warps db $11, $4, $3, $ff db $11, $5, $3, $ff db $0 ; signs db $5 ; objects object SPRITE_ROCKER, $5, $1, STAY, DOWN, $1, OPP_LT_SURGE, $1 object SPRITE_GENTLEMAN, $9, $6, STAY, LEFT, $2, OPP_GENTLEMAN, $3 object SPRITE_BLACK_HAIR_BOY_2, $3, $8, STAY, LEFT, $3, OPP_ROCKER, $1 object SPRITE_SAILOR, $0, $a, STAY, RIGHT, $4, OPP_SAILOR, $8 object SPRITE_GYM_HELPER, $4, $e, STAY, DOWN, $5 ; person ; warp-to EVENT_DISP VERMILION_GYM_WIDTH, $11, $4 EVENT_DISP VERMILION_GYM_WIDTH, $11, $5