PewterMartObject: db $0 ; border block db $2 ; warps db $7, $3, $4, $ff db $7, $4, $4, $ff db $0 ; signs db $3 ; objects object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person object SPRITE_BUG_CATCHER, $3, $3, WALK, $1, $2 ; person object SPRITE_BLACK_HAIR_BOY_2, $5, $5, STAY, NONE, $3 ; person ; warp-to EVENT_DISP PEWTER_MART_WIDTH, $7, $3 EVENT_DISP PEWTER_MART_WIDTH, $7, $4