PewterGymObject: db $3 ; border block db $2 ; warps db $d, $4, $2, $ff db $d, $5, $2, $ff db $0 ; signs db $3 ; objects object SPRITE_BLACK_HAIR_BOY_2, $4, $1, STAY, DOWN, $1, OPP_BROCK, $1 object SPRITE_BLACK_HAIR_BOY_1, $3, $6, STAY, RIGHT, $2, OPP_JR_TRAINER_M, $1 object SPRITE_GYM_HELPER, $7, $a, STAY, DOWN, $3 ; person ; warp-to EVENT_DISP PEWTER_GYM_WIDTH, $d, $4 EVENT_DISP PEWTER_GYM_WIDTH, $d, $5