ChampionsRoom_Script: call EnableAutoTextBoxDrawing ld hl, ChampionsRoom_ScriptPointers ld a, [wChampionsRoomCurScript] jp CallFunctionInTable ResetGaryScript: xor a ld [wJoyIgnore], a ld [wChampionsRoomCurScript], a ret ChampionsRoom_ScriptPointers: dw GaryScript0 dw GaryScript1 dw GaryScript2 dw GaryScript3 dw GaryScript4 dw GaryScript5 dw GaryScript6 dw GaryScript7 dw GaryScript8 dw GaryScript9 dw GaryScript10 GaryScript0: ret GaryScript1: ld a, $ff ld [wJoyIgnore], a ld hl, wSimulatedJoypadStatesEnd ld de, GaryEntrance_RLEMovement call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $2 ld [wChampionsRoomCurScript], a ret GaryEntrance_RLEMovement: db D_UP, 1 db D_RIGHT, 1 db D_UP, 3 db -1 ; end GaryScript2: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld hl, wOptions res 7, [hl] ; Turn on battle animations to make the battle feel more epic. ld a, $1 ldh [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, GaryDefeatedText ld de, GaryVictoryText call SaveEndBattleTextPointers ld a, OPP_RIVAL3 ld [wCurOpponent], a ; select which team to use during the encounter ld a, [wRivalStarter] cp STARTER2 jr nz, .NotStarter2 ld a, $1 jr .saveTrainerId .NotStarter2 cp STARTER3 jr nz, .NotStarter3 ld a, $2 jr .saveTrainerId .NotStarter3 ld a, $3 .saveTrainerId ld [wTrainerNo], a xor a ldh [hJoyHeld], a ld a, $3 ld [wChampionsRoomCurScript], a ret GaryScript3: ld a, [wIsInBattle] cp $ff jp z, ResetGaryScript call UpdateSprites SetEvent EVENT_BEAT_CHAMPION_RIVAL ld a, $f0 ld [wJoyIgnore], a ld a, $1 ldh [hSpriteIndexOrTextID], a call GaryScript_760c8 ld a, $1 ldh [hSpriteIndex], a call SetSpriteMovementBytesToFF ld a, $4 ld [wChampionsRoomCurScript], a ret GaryScript4: farcall Music_Cities1AlternateTempo ld a, $2 ldh [hSpriteIndexOrTextID], a call GaryScript_760c8 ld a, $2 ldh [hSpriteIndex], a call SetSpriteMovementBytesToFF ld de, OakEntranceAfterVictoryMovement ld a, $2 ldh [hSpriteIndex], a call MoveSprite ld a, HS_CHAMPIONS_ROOM_OAK ld [wMissableObjectIndex], a predef ShowObject ld a, $5 ld [wChampionsRoomCurScript], a ret OakEntranceAfterVictoryMovement: db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db -1 ; end GaryScript5: ld a, [wd730] bit 0, a ret nz ld a, PLAYER_DIR_LEFT ld [wPlayerMovingDirection], a ld a, $1 ldh [hSpriteIndex], a ld a, SPRITE_FACING_LEFT ldh [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $2 ldh [hSpriteIndex], a xor a ; SPRITE_FACING_DOWN ldh [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $3 ldh [hSpriteIndexOrTextID], a call GaryScript_760c8 ld a, $6 ld [wChampionsRoomCurScript], a ret GaryScript6: ld a, $2 ldh [hSpriteIndex], a ld a, SPRITE_FACING_RIGHT ldh [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $4 ldh [hSpriteIndexOrTextID], a call GaryScript_760c8 ld a, $7 ld [wChampionsRoomCurScript], a ret GaryScript7: ld a, $2 ldh [hSpriteIndex], a xor a ; SPRITE_FACING_DOWN ldh [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $5 ldh [hSpriteIndexOrTextID], a call GaryScript_760c8 ld de, OakExitGaryRoomMovement ld a, $2 ldh [hSpriteIndex], a call MoveSprite ld a, $8 ld [wChampionsRoomCurScript], a ret OakExitGaryRoomMovement: db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db -1 ; end GaryScript8: ld a, [wd730] bit 0, a ret nz ld a, HS_CHAMPIONS_ROOM_OAK ld [wMissableObjectIndex], a predef HideObject ld a, $9 ld [wChampionsRoomCurScript], a ret GaryScript9: ld a, $ff ld [wJoyIgnore], a ld hl, wSimulatedJoypadStatesEnd ld de, WalkToHallOfFame_RLEMovment call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $a ld [wChampionsRoomCurScript], a ret WalkToHallOfFame_RLEMovment: db D_UP, 4 db D_LEFT, 1 db -1 ; end GaryScript10: ld a, [wSimulatedJoypadStatesIndex] and a ret nz xor a ld [wJoyIgnore], a ld a, $0 ld [wChampionsRoomCurScript], a ret GaryScript_760c8: ld a, $f0 ld [wJoyIgnore], a call DisplayTextID ld a, $ff ld [wJoyIgnore], a ret ChampionsRoom_TextPointers: dw GaryText1 dw GaryText2 dw GaryText3 dw GaryText4 dw GaryText5 GaryText1: text_asm CheckEvent EVENT_BEAT_CHAMPION_RIVAL ld hl, GaryChampionIntroText jr z, .printText ld hl, GaryText_76103 .printText call PrintText jp TextScriptEnd GaryChampionIntroText: text_far _GaryChampionIntroText text_end GaryDefeatedText: text_far _GaryDefeatedText text_end GaryVictoryText: text_far _GaryVictoryText text_end GaryText_76103: text_far _GaryText_76103 text_end GaryText2: text_far _GaryText2 text_end GaryText3: text_asm ld a, [wPlayerStarter] ld [wd11e], a call GetMonName ld hl, GaryText_76120 call PrintText jp TextScriptEnd GaryText_76120: text_far _GaryText_76120 text_end GaryText4: text_far _GaryText_76125 text_end GaryText5: text_far _GaryText_7612a text_end