ConversionEffect_: ; 139a3 (4:79a3) ld hl, wEnemyMonType1 ld de, wBattleMonType1 ld a, [H_WHOSETURN] and a ld a, [wEnemyBattleStatus1] jr z, .conversionEffect push hl ld h, d ld l, e pop de ld a, [wPlayerBattleStatus1] .conversionEffect bit Invulnerable, a ; is mon immune to typical attacks (dig/fly) jr nz, PrintButItFailedText ; copy target's types to user ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld hl, PlayCurrentMoveAnimation call CallBankF ld hl, ConvertedTypeText jp PrintText ConvertedTypeText: ; 139cd (4:79cd) TX_FAR _ConvertedTypeText db "@" PrintButItFailedText: ; 139d2 (4:79d2) ld hl, PrintButItFailedText_ CallBankF: ; 139d5 (4:79d5) ld b, BANK(PrintButItFailedText_) jp Bankswitch