; prints text for bookshelves in buildings without sign events PrintBookshelfText:: ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction cp SPRITE_FACING_UP jr nz, .noMatch ; facing up ld a, [wCurMapTileset] ld b, a aCoord 8, 7 ld c, a ld hl, BookshelfTileIDs .loop ld a, [hli] cp $ff jr z, .noMatch cp b jr nz, .nextBookshelfEntry1 ld a, [hli] cp c jr nz, .nextBookshelfEntry2 ld a, [hl] push af call EnableAutoTextBoxDrawing pop af call PrintPredefTextID xor a ld [$ffdb], a ret .nextBookshelfEntry1 inc hl .nextBookshelfEntry2 inc hl jr .loop .noMatch ld a, $ff ld [$ffdb], a jpba PrintCardKeyText INCLUDE "data/bookshelf_tile_ids.asm" IndigoPlateauStatues:: TX_ASM ld hl, IndigoPlateauStatuesText1 call PrintText ld a, [wXCoord] bit 0, a ld hl, IndigoPlateauStatuesText2 jr nz, .ok ld hl, IndigoPlateauStatuesText3 .ok call PrintText jp TextScriptEnd IndigoPlateauStatuesText1: TX_FAR _IndigoPlateauStatuesText1 db "@" IndigoPlateauStatuesText2: TX_FAR _IndigoPlateauStatuesText2 db "@" IndigoPlateauStatuesText3: TX_FAR _IndigoPlateauStatuesText3 db "@" BookOrSculptureText:: TX_ASM ld hl, PokemonBooksText ld a, [wCurMapTileset] cp MANSION ; Celadon Mansion tileset jr nz, .ok aCoord 8, 6 cp $38 jr nz, .ok ld hl, DiglettSculptureText .ok call PrintText jp TextScriptEnd PokemonBooksText: TX_FAR _PokemonBooksText db "@" DiglettSculptureText: TX_FAR _DiglettSculptureText db "@" ElevatorText:: TX_FAR _ElevatorText db "@" TownMapText:: TX_FAR _TownMapText TX_BLINK TX_ASM ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wd730 set 6, [hl] call GBPalWhiteOutWithDelay3 xor a ld [hWY], a inc a ld [H_AUTOBGTRANSFERENABLED], a call LoadFontTilePatterns callba DisplayTownMap ld hl, wd730 res 6, [hl] ld de, TextScriptEnd push de ld a, [H_LOADEDROMBANK] push af jp CloseTextDisplay PokemonStuffText:: TX_FAR _PokemonStuffText db "@"