MrPsychicsHouse_h:: db HOUSE ; tileset db MR_PSYCHICS_HOUSE_HEIGHT, MR_PSYCHICS_HOUSE_WIDTH ; dimensions (y, x) dw MrPsychicsHouse_Blocks ; blocks dw MrPsychicsHouse_TextPointers ; texts dw MrPsychicsHouse_Script ; scripts db 0 ; connections dw MrPsychicsHouse_Object ; objects