Mansion4Script: call Mansion4Script_523cf call EnableAutoTextBoxDrawing ld hl, Mansion4TrainerHeader0 ld de, Mansion4ScriptPointers ld a, [wMansion4CurScript] call ExecuteCurMapScriptInTable ld [wMansion4CurScript], a ret Mansion4Script_523cf: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_523ff ld a, $e ld bc, $80d call Mansion2Script_5202f ld a, $e ld bc, $b06 call Mansion2Script_5202f ld a, $5f ld bc, $304 call Mansion2Script_5202f ld a, $54 ld bc, $808 call Mansion2Script_5202f ret .asm_523ff ld a, $2d ld bc, $80d call Mansion2Script_5202f ld a, $5f ld bc, $b06 call Mansion2Script_5202f ld a, $e ld bc, $304 call Mansion2Script_5202f ld a, $e ld bc, $808 call Mansion2Script_5202f ret Mansion4Script_Switches: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a ld a, $9 ld [hSpriteIndexOrTextID], a jp DisplayTextID Mansion4ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Mansion4TextPointers: dw Mansion4Text1 dw Mansion4Text2 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw Mansion4Text7 dw PickUpItemText dw Mansion3Text6 Mansion4TrainerHeader0: dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_0 db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_0 dw Mansion4BattleText1 ; TextBeforeBattle dw Mansion4AfterBattleText1 ; TextAfterBattle dw Mansion4EndBattleText1 ; TextEndBattle dw Mansion4EndBattleText1 ; TextEndBattle Mansion4TrainerHeader1: dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_1 dw Mansion4BattleText2 ; TextBeforeBattle dw Mansion4AfterBattleText2 ; TextAfterBattle dw Mansion4EndBattleText2 ; TextEndBattle dw Mansion4EndBattleText2 ; TextEndBattle db $ff Mansion4Text1: TX_ASM ld hl, Mansion4TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion4Text2: TX_ASM ld hl, Mansion4TrainerHeader1 call TalkToTrainer jp TextScriptEnd Mansion4BattleText1: TX_FAR _Mansion4BattleText1 db "@" Mansion4EndBattleText1: TX_FAR _Mansion4EndBattleText1 db "@" Mansion4AfterBattleText1: TX_FAR _Mansion4AfterBattleText1 db "@" Mansion4BattleText2: TX_FAR _Mansion4BattleText2 db "@" Mansion4EndBattleText2: TX_FAR _Mansion4EndBattleText2 db "@" Mansion4AfterBattleText2: TX_FAR _Mansion4AfterBattleText2 db "@" Mansion4Text7: TX_FAR _Mansion4Text7 db "@"