CeladonHotel_Object: db $0 ; border block def_warps warp 3, 7, 12, LAST_MAP warp 4, 7, 12, LAST_MAP def_signs def_objects object SPRITE_GRANNY, 3, 1, STAY, DOWN, 1 ; person object SPRITE_BEAUTY, 2, 4, STAY, NONE, 2 ; person object SPRITE_SUPER_NERD, 8, 4, WALK, LEFT_RIGHT, 3 ; person def_warps_to CELADON_HOTEL