VictoryRoad1F_Object: db $7d ; border block db 3 ; warps warp 8, 17, 2, LAST_MAP warp 9, 17, 2, LAST_MAP warp 1, 1, 0, VICTORY_ROAD_2F db 0 ; signs db 7 ; objects object SPRITE_LASS, 7, 5, STAY, RIGHT, 1, OPP_COOLTRAINER_F, 5 object SPRITE_BLACK_HAIR_BOY_1, 3, 2, STAY, DOWN, 2, OPP_COOLTRAINER_M, 5 object SPRITE_BALL, 11, 0, STAY, NONE, 3, TM_SKY_ATTACK object SPRITE_BALL, 9, 2, STAY, NONE, 4, RARE_CANDY object SPRITE_BOULDER, 5, 15, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person object SPRITE_BOULDER, 14, 2, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person object SPRITE_BOULDER, 2, 10, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person ; warp-to warp_to 8, 17, VICTORY_ROAD_1F_WIDTH warp_to 9, 17, VICTORY_ROAD_1F_WIDTH warp_to 1, 1, VICTORY_ROAD_1F_WIDTH ; VICTORY_ROAD_2F