PewterSpeechHouse_Object: db $a ; border block db 2 ; warps warp 2, 7, 5, LAST_MAP warp 3, 7, 5, LAST_MAP db 0 ; signs db 2 ; objects object SPRITE_GAMBLER, 2, 3, STAY, RIGHT, 1 ; person object SPRITE_BUG_CATCHER, 4, 5, STAY, NONE, 2 ; person ; warp-to warp_to 2, 7, PEWTER_SPEECH_HOUSE_WIDTH warp_to 3, 7, PEWTER_SPEECH_HOUSE_WIDTH