LancesRoom_Object: db $3 ; border block db 3 ; warps warp 24, 16, 2, AGATHAS_ROOM warp 5, 0, 0, CHAMPIONS_ROOM warp 6, 0, 0, CHAMPIONS_ROOM db 0 ; signs db 1 ; objects object SPRITE_LANCE, 6, 1, STAY, DOWN, 1, OPP_LANCE, 1 ; warp-to warp_to 24, 16, LANCES_ROOM_WIDTH ; AGATHAS_ROOM warp_to 5, 0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM warp_to 6, 0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM