ChampionsRoom_Object: db $3 ; border block db 4 ; warps warp 3, 7, 1, LANCES_ROOM warp 4, 7, 2, LANCES_ROOM warp 3, 0, 0, HALL_OF_FAME warp 4, 0, 0, HALL_OF_FAME db 0 ; signs db 2 ; objects object SPRITE_BLUE, 4, 2, STAY, DOWN, 1 ; person object SPRITE_OAK, 3, 7, STAY, UP, 2 ; person ; warp-to warp_to 3, 7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM warp_to 4, 7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM warp_to 3, 0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME warp_to 4, 0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME