CeladonChiefHouse_Object: db $f ; border block db 2 ; warps warp 2, 7, 11, LAST_MAP warp 3, 7, 11, LAST_MAP db 0 ; signs db 3 ; objects object SPRITE_OLD_PERSON, 4, 2, STAY, DOWN, 1 ; person object SPRITE_ROCKET, 1, 4, WALK, 0, 2 ; person object SPRITE_SAILOR, 5, 6, STAY, LEFT, 3 ; person ; warp-to warp_to 2, 7, CELADON_CHIEF_HOUSE_WIDTH warp_to 3, 7, CELADON_CHIEF_HOUSE_WIDTH