RocketHideout4Object: ; 0x455f1 (size=95) db $2e ; border block db $3 ; warps db $a, $13, $1, ROCKET_HIDEOUT_3 db $f, $18, $0, ROCKET_HIDEOUT_ELEVATOR db $f, $19, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $9 ; objects object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, GIOVANNI + $C8, $1 object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, ROCKET + $C8, $10 object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, ROCKET + $C8, $11 object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, ROCKET + $C8, $12 object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02 object SPRITE_BALL, $c, $14, STAY, NONE, $7, IRON object SPRITE_BALL, $19, $2, STAY, NONE, $8, SILPH_SCOPE object SPRITE_BALL, $a, $2, STAY, NONE, $9, LIFT_KEY ; warp-to EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $a, $13 ; ROCKET_HIDEOUT_3 EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $18 ; ROCKET_HIDEOUT_ELEVATOR EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $19 ; ROCKET_HIDEOUT_ELEVATOR