; b = new color for BG color 0 (usually white) for 4 frames ChangeBGPalColor0_4Frames: call GetPredefRegisters ldh a, [rBGP] or b ldh [rBGP], a ld c, 4 call DelayFrames ldh a, [rBGP] and %11111100 ldh [rBGP], a ret PredefShakeScreenVertically: ; Moves the window down and then back in a sequence of progressively smaller ; numbers of pixels, starting at b. call GetPredefRegisters ld a, 1 ld [wDisableVBlankWYUpdate], a xor a .loop ldh [hMutateWY], a call .MutateWY call .MutateWY dec b ld a, b jr nz, .loop xor a ld [wDisableVBlankWYUpdate], a ret .MutateWY ldh a, [hMutateWY] xor b ldh [hMutateWY], a ldh [rWY], a ld c, 3 jp DelayFrames PredefShakeScreenHorizontally: ; Moves the window right and then back in a sequence of progressively smaller ; numbers of pixels, starting at b. call GetPredefRegisters xor a .loop ldh [hMutateWX], a call .MutateWX ld c, 1 call DelayFrames call .MutateWX dec b ld a, b jr nz, .loop ; restore normal WX ld a, 7 ldh [rWX], a ret .MutateWX ldh a, [hMutateWX] xor b ldh [hMutateWX], a bit 7, a jr z, .skipZeroing xor a ; zero a if it's negative .skipZeroing add 7 ldh [rWX], a ld c, 4 jp DelayFrames