CeladonChiefHouse_Script: call EnableAutoTextBoxDrawing ret CeladonChiefHouse_TextPointers: dw CeladonHouseText1 dw CeladonHouseText2 dw CeladonHouseText3 CeladonHouseText1: text_far _CeladonHouseText1 text_end CeladonHouseText2: text_far _CeladonHouseText2 text_end CeladonHouseText3: text_far _CeladonHouseText3 text_end