_Mansion1BattleText2:: ; a07a8 (28:47a8) text "Who are you? There" line "shouldn't be" cont "anyone here." done _Mansion1EndBattleText2:: ; a07d5 (28:47d5) text "Ouch!" prompt _Mansion1AfterBattleText2:: ; a07dc (28:47dc) text "A key? I don't" line "know what you're" cont "talking about." done _MansionSwitchText:: ; a080a (28:480a) text "A secret switch!" para "Press it?" done _MansionSwitchPressedText:: ; a0826 (28:4826) text "Who wouldn't?" prompt _MansionSwitchNotPressedText:: ; a0834 (28:4834) text "Not quite yet!" done