Mansion4Object: ; 0x52498 (size=69) db $1 ; border block db $1 ; warps db $16, $17, $5, MANSION_1 db $0 ; signs db $8 ; objects object SPRITE_BLACK_HAIR_BOY_2, $10, $17, STAY, NONE, $1, OPP_BURGLAR, $9 object SPRITE_OAK_AIDE, $1b, $b, STAY, DOWN, $2, OPP_SCIENTIST, $d object SPRITE_BALL, $a, $2, STAY, NONE, $3, RARE_CANDY object SPRITE_BALL, $1, $16, STAY, NONE, $4, FULL_RESTORE object SPRITE_BALL, $13, $19, STAY, NONE, $5, TM_14 object SPRITE_BALL, $5, $4, STAY, NONE, $6, TM_22 object SPRITE_BOOK_MAP_DEX, $10, $14, STAY, NONE, $7 ; person object SPRITE_BALL, $5, $d, STAY, NONE, $8, SECRET_KEY ; warp-to EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1