CeladonGameCornerObject: ; 0x48fa0 (size=99) db $f ; border block db $3 ; warps db $11, $f, $7, $ff db $11, $10, $7, $ff db $4, $11, $1, ROCKET_HIDEOUT_1 db $1 ; signs db $4, $9, $c ; CeladonGameCornerText12 db $b ; objects object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person object SPRITE_ROCKET, $9, $5, STAY, UP, $b, OPP_ROCKET, $7 ; warp-to EVENT_DISP GAME_CORNER_WIDTH, $11, $f EVENT_DISP GAME_CORNER_WIDTH, $11, $10 EVENT_DISP GAME_CORNER_WIDTH, $4, $11 ; ROCKET_HIDEOUT_1