RockTunnel2Object: ; 0x4613d (size=100) db $3 ; border block db $4 ; warps db $19, $21, $4, ROCK_TUNNEL_1 db $3, $1b, $5, ROCK_TUNNEL_1 db $b, $17, $6, ROCK_TUNNEL_1 db $3, $3, $7, ROCK_TUNNEL_1 db $0 ; signs db $8 ; objects object SPRITE_LASS, $b, $d, STAY, DOWN, $1, JR__TRAINER_F + $C8, $9 object SPRITE_HIKER, $6, $a, STAY, DOWN, $2, HIKER + $C8, $9 object SPRITE_BLACK_HAIR_BOY_2, $3, $5, STAY, DOWN, $3, POKEMANIAC + $C8, $3 object SPRITE_BLACK_HAIR_BOY_2, $14, $15, STAY, RIGHT, $4, POKEMANIAC + $C8, $4 object SPRITE_HIKER, $1e, $a, STAY, DOWN, $5, HIKER + $C8, $a object SPRITE_LASS, $e, $1c, STAY, RIGHT, $6, JR__TRAINER_F + $C8, $a object SPRITE_HIKER, $21, $5, STAY, RIGHT, $7, HIKER + $C8, $b object SPRITE_BLACK_HAIR_BOY_2, $1a, $1e, STAY, DOWN, $8, POKEMANIAC + $C8, $5 ; warp-to EVENT_DISP ROCK_TUNNEL_2_WIDTH, $19, $21 ; ROCK_TUNNEL_1 EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $1b ; ROCK_TUNNEL_1 EVENT_DISP ROCK_TUNNEL_2_WIDTH, $b, $17 ; ROCK_TUNNEL_1 EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $3 ; ROCK_TUNNEL_1