PokemonTower3Object: ; 0x6075d (size=51) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_2 db $9, $12, $1, POKEMONTOWER_4 db $0 ; signs db $4 ; objects object SPRITE_MEDIUM, $c, $3, STAY, LEFT, $1, CHANNELER + $C8, $5 object SPRITE_MEDIUM, $9, $8, STAY, DOWN, $2, CHANNELER + $C8, $6 object SPRITE_MEDIUM, $a, $d, STAY, DOWN, $3, CHANNELER + $C8, $8 object SPRITE_BALL, $c, $1, STAY, NONE, $4, ESCAPE_ROPE ; warp-to EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2 EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $12 ; POKEMONTOWER_4