AttackAnimationPointers: dw PoundAnim dw KarateChopAnim dw DoubleSlapAnim dw CometPunchAnim dw MegaPunchAnim dw PayDayAnim dw FirePunchAnim dw IcePunchAnim dw ThunderPunchAnim dw ScratchAnim dw VicegripAnim dw GuillotineAnim dw RazorWindAnim dw SwordsDanceAnim dw CutAnim dw GustAnim dw WingAttackAnim dw WhirlwindAnim dw FlyAnim dw BindAnim dw SlamAnim dw VineWhipAnim dw StompAnim dw DoubleKickAnim dw MegaKickAnim dw JumpKickAnim dw RollingKickAnim dw SandAttackAnim dw HeatButtAnim dw HornAttackAnim dw FuryAttackAnim dw HornDrillAnim dw TackleAnim dw BodySlamAnim dw WrapAnim dw TakeDownAnim dw ThrashAnim dw DoubleEdgeAnim dw TailWhipAnim dw PoisonStingAnim dw TwineedleAnim dw PinMissileAnim dw LeerAnim dw BiteAnim dw GrowlAnim dw RoarAnim dw SingAnim dw SupersonicAnim dw SonicBoomAnim dw DisableAnim dw AcidAnim dw EmberAnim dw FlamethrowerAnim dw MistAnim dw WaterGunAnim dw HydroPumpAnim dw SurfAnim dw IceBeamAnim dw BlizzardAnim dw PsyBeamAnim dw BubbleBeamAnim dw AuroraBeamAnim dw HyperBeamAnim dw PeckAnim dw DrillPeckAnim dw SubmissionAnim dw LowKickAnim dw CounterAnim dw SeismicTossAnim dw StrengthAnim dw AbsorbAnim dw MegaDrainAnim dw LeechSeedAnim dw GrowthAnim dw RazorLeafAnim dw SolarBeamAnim dw PoisonPowderAnim dw StunSporeAnim dw SleepPowderAnim dw PedalDanceAnim dw StringShotAnim dw DragonRageAnim dw FireSpinAnim dw ThunderShockAnim dw ThunderBoltAnim dw ThunderWaveAnim dw ThunderAnim dw RockThrowAnim dw EarthquakeAnim dw FissureAnim dw DigAnim dw ToxicAnim dw ConfusionAnim dw PsychicAnim dw HypnosisAnim dw MeditateAnim dw AgilityAnim dw QuickAttackAnim dw RageAnim dw TeleportAnim dw NightShadeAnim dw MimicAnim dw ScreechAnim dw DoubleTeamAnim dw RecoverAnim dw HardenAnim dw MinimizeAnim dw SmokeScreenAnim dw ConfuseRayAnim dw WithdrawAnim dw DefenseCurlAnim dw BarrierAnim dw LightScreenAnim dw HazeAnim dw ReflectAnim dw FocusEnergyAnim dw BideAnim dw MetronomeAnim dw MirrorMoveAnim dw SelfdestructAnim dw EggBombAnim dw LickAnim dw SmogAnim dw SludgeAnim dw BoneClubAnim dw FireBlastAnim dw WaterfallAnim dw ClampAnim dw SwiftAnim dw SkullBashAnim dw SpikeCannonAnim dw ConstrictAnim dw AmnesiaAnim dw KinesisAnim dw SoftboiledAnim dw HiJumpKickAnim dw GlareAnim dw DreamEaterAnim dw PoisonGasAnim dw BarrageAnim dw LeechLifeAnim dw LovelyKissAnim dw SkyAttackAnim dw TransformAnim dw BubbleAnim dw DizzyPunchAnim dw SporeAnim dw FlashAnim dw PsywaveAnim dw SplashAnim dw AcidArmorAnim dw CrabHammerAnim dw ExplosionAnim dw FurySwipesAnim dw BonemerangAnim dw RestAnim dw RockSlideAnim dw HyperFangAnim dw SharpenAnim dw ConversionAnim dw TriAttackAnim dw SuperFangAnim dw SlashAnim dw SubstituteAnim dw StruggleAnim dw ShowPicAnim dw EnemyFlashAnim dw PlayerFlashAnim dw EnemyHUDShakeAnim dw TradeBallDropAnim dw TradeBallAppear1Anim dw TradeBallAppear2Anim dw TradeBallPoofAnim dw XStatItemAnim dw XStatItemAnim dw ShrinkingSquareAnim dw ShrinkingSquareAnim dw XStatItemBlackAnim dw XStatItemBlackAnim dw ShrinkingSquareBlackAnim dw ShrinkingSquareBlackAnim dw UnusedAnim dw UnusedAnim dw ParalyzeAnim dw ParalyzeAnim dw PoisonAnim dw PoisonAnim dw SleepPlayerAnim dw SleepEnemyAnim dw ConfusedPlayerAnim dw ConfusedEnemyAnim dw FaintAnim dw BallTossAnim dw BallShakeAnim dw BallPoofAnim dw BallBlockAnim dw GreatTossAnim dw UltraTossAnim dw ShakeScreenAnim dw HidePicAnim dw ThrowRockAnim dw ThrowBaitAnim dw ZigZagScreenAnim ; each animation is a list of subanimations ; and/or special effects, terminated by -1 ;\1: sound_id ;\2: special_effect_id or subanimation_id ; if \2 is a subanimation_id: ;\3: tileset_id ;\4: delay battle_anim: MACRO IF _NARG == 4 db (\3 << 6) | \4 db \1 - 1 db \2 ELSE db \2 db \1 - 1 ENDC ENDM ZigZagScreenAnim: battle_anim NO_MOVE, SE_WAVY_SCREEN db -1 ; end PoundAnim: StruggleAnim: battle_anim POUND, SUBANIM_01, 0, 8 db -1 ; end KarateChopAnim: battle_anim KARATE_CHOP, SUBANIM_03, 0, 8 db -1 ; end DoubleSlapAnim: battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 db -1 ; end CometPunchAnim: battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 db -1 ; end MegaPunchAnim: battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 db -1 ; end PayDayAnim: battle_anim POUND, SUBANIM_01, 0, 8 battle_anim PAY_DAY, SUBANIM_52, 0, 4 db -1 ; end FirePunchAnim: battle_anim FIRE_PUNCH, SUBANIM_02, 0, 6 battle_anim NO_MOVE, SUBANIM_11, 1, 6 db -1 ; end IcePunchAnim: battle_anim ICE_PUNCH, SUBANIM_02, 0, 6 battle_anim NO_MOVE, SUBANIM_2F, 0, 16 db -1 ; end ThunderPunchAnim: battle_anim THUNDERPUNCH, SUBANIM_02, 0, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_2B, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ScratchAnim: battle_anim SCRATCH, SUBANIM_0F, 0, 6 db -1 ; end VicegripAnim: battle_anim VICEGRIP, SUBANIM_2A, 0, 8 db -1 ; end GuillotineAnim: battle_anim GUILLOTINE, SUBANIM_2A, 0, 6 db -1 ; end RazorWindAnim: battle_anim RAZOR_WIND, SUBANIM_16, 0, 4 db -1 ; end SwordsDanceAnim: battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 db -1 ; end CutAnim: battle_anim CUT, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_16, 0, 4 db -1 ; end GustAnim: battle_anim GUST, SUBANIM_10, 1, 6 battle_anim NO_MOVE, SUBANIM_02, 0, 6 db -1 ; end WingAttackAnim: battle_anim WING_ATTACK, SUBANIM_04, 1, 6 db -1 ; end WhirlwindAnim: battle_anim WHIRLWIND, SUBANIM_10, 1, 6 battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF db -1 ; end FlyAnim: battle_anim FLY, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end BindAnim: battle_anim BIND, SUBANIM_23, 0, 4 battle_anim BIND, SUBANIM_23, 0, 4 db -1 ; end SlamAnim: battle_anim SLAM, SUBANIM_02, 0, 6 db -1 ; end VineWhipAnim: battle_anim VINE_WHIP, SUBANIM_16, 0, 1 battle_anim NO_MOVE, SUBANIM_01, 0, 8 db -1 ; end StompAnim: battle_anim STOMP, SUBANIM_05, 1, 8 db -1 ; end DoubleKickAnim: battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 db -1 ; end MegaKickAnim: battle_anim MEGA_KICK, SUBANIM_04, 1, 6 db -1 ; end JumpKickAnim: battle_anim JUMP_KICK, SUBANIM_04, 1, 6 db -1 ; end RollingKickAnim: battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_04, 1, 6 db -1 ; end SandAttackAnim: battle_anim SAND_ATTACK, SUBANIM_28, 1, 6 db -1 ; end HeatButtAnim: battle_anim HEADBUTT, SUBANIM_05, 1, 6 db -1 ; end HornAttackAnim: battle_anim HORN_ATTACK, SUBANIM_45, 0, 6 battle_anim NO_MOVE, SUBANIM_05, 1, 6 db -1 ; end FuryAttackAnim: battle_anim FURY_ATTACK, SUBANIM_46, 0, 2 battle_anim NO_MOVE, SUBANIM_46, 0, 2 db -1 ; end HornDrillAnim: battle_anim HORN_DRILL, SUBANIM_05, 1, 2 battle_anim NO_MOVE, SUBANIM_05, 1, 2 battle_anim NO_MOVE, SUBANIM_05, 1, 2 battle_anim NO_MOVE, SUBANIM_05, 1, 2 battle_anim NO_MOVE, SUBANIM_05, 1, 2 db -1 ; end TackleAnim: battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_RESET_MON_POSITION db -1 ; end BodySlamAnim: battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_MON_POSITION db -1 ; end WrapAnim: battle_anim WRAP, SUBANIM_23, 0, 4 battle_anim WRAP, SUBANIM_23, 0, 4 battle_anim WRAP, SUBANIM_23, 0, 4 db -1 ; end TakeDownAnim: battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_MON_POSITION db -1 ; end ThrashAnim: battle_anim THRASH, SUBANIM_04, 1, 6 db -1 ; end DoubleEdgeAnim: battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_2D, 0, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_MON_POSITION db -1 ; end TailWhipAnim: battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_RESET_MON_POSITION battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_RESET_MON_POSITION db -1 ; end PoisonStingAnim: battle_anim POISON_STING, SUBANIM_00, 0, 6 db -1 ; end TwineedleAnim: battle_anim TWINEEDLE, SUBANIM_01, 0, 5 battle_anim TWINEEDLE, SUBANIM_01, 0, 5 db -1 ; end PinMissileAnim: battle_anim PIN_MISSILE, SUBANIM_01, 0, 3 db -1 ; end LeerAnim: battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE battle_anim LEER, SE_DARK_SCREEN_FLASH battle_anim LEER, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end BiteAnim: battle_anim BITE, SUBANIM_02, 0, 8 db -1 ; end GrowlAnim: battle_anim GROWL, SUBANIM_12, 1, 6 db -1 ; end RoarAnim: battle_anim ROAR, SUBANIM_15, 1, 6 battle_anim ROAR, SUBANIM_15, 1, 6 battle_anim ROAR, SUBANIM_15, 1, 6 db -1 ; end SingAnim: battle_anim SING, SUBANIM_12, 1, 6 battle_anim NO_MOVE, SUBANIM_40, 1, 16 battle_anim NO_MOVE, SUBANIM_40, 1, 16 db -1 ; end SupersonicAnim: battle_anim SUPERSONIC, SUBANIM_31, 0, 6 db -1 ; end SonicBoomAnim: battle_anim ROAR, SUBANIM_15, 1, 6 battle_anim ROAR, SUBANIM_15, 1, 6 battle_anim GUST, SUBANIM_10, 1, 6 battle_anim NO_MOVE, SUBANIM_05, 1, 6 db -1 ; end DisableAnim: battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE battle_anim LEER, SE_DARK_SCREEN_FLASH battle_anim LEER, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end AcidAnim: battle_anim ACID, SUBANIM_13, 1, 6 battle_anim ACID, SUBANIM_14, 1, 6 db -1 ; end EmberAnim: battle_anim EMBER, SUBANIM_11, 1, 6 db -1 ; end FlamethrowerAnim: battle_anim FLAMETHROWER, SUBANIM_1F, 1, 6 battle_anim FLAMETHROWER, SUBANIM_0C, 1, 6 battle_anim FLAMETHROWER, SUBANIM_0D, 1, 6 db -1 ; end MistAnim: battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end WaterGunAnim: battle_anim WATER_GUN, SUBANIM_2C, 0, 6 db -1 ; end HydroPumpAnim: battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 db -1 ; end SurfAnim: battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 db -1 ; end IceBeamAnim: battle_anim ICE_BEAM, SUBANIM_2E, 0, 3 battle_anim NO_MOVE, SUBANIM_2F, 0, 16 db -1 ; end BlizzardAnim: battle_anim BLIZZARD, SUBANIM_38, 0, 4 battle_anim HYDRO_PUMP, SUBANIM_38, 0, 4 db -1 ; end PsyBeamAnim: battle_anim PSYBEAM, SUBANIM_2E, 0, 3 battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG db -1 ; end BubbleBeamAnim: battle_anim BUBBLEBEAM, SUBANIM_35, 0, 18 db -1 ; end AuroraBeamAnim: battle_anim AURORA_BEAM, SUBANIM_2E, 0, 3 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 db -1 ; end HyperBeamAnim: battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim HYPER_BEAM, SUBANIM_2E, 0, 2 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end PeckAnim: battle_anim PECK, SUBANIM_01, 0, 8 db -1 ; end DrillPeckAnim: battle_anim DRILL_PECK, SUBANIM_04, 1, 6 db -1 ; end SubmissionAnim: battle_anim SUBMISSION, SE_SLIDE_MON_OFF battle_anim NO_MOVE, SUBANIM_01, 0, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end LowKickAnim: battle_anim LOW_KICK, SE_SLIDE_MON_OFF battle_anim NO_MOVE, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end CounterAnim: battle_anim COUNTER, SE_SLIDE_MON_OFF battle_anim NO_MOVE, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end SeismicTossAnim: battle_anim NO_MOVE, SE_BLINK_ENEMY_MON battle_anim BARRAGE, SUBANIM_4E, 1, 1 battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC battle_anim NO_MOVE, SE_SLIDE_MON_OFF battle_anim SEISMIC_TOSS, SUBANIM_4F, 1, 2 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_SHOW_MON_PIC battle_anim SEISMIC_TOSS, SUBANIM_50, 1, 1 battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC battle_anim NO_MOVE, SE_SHAKE_SCREEN db -1 ; end StrengthAnim: battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_RESET_MON_POSITION battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6 db -1 ; end AbsorbAnim: battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_21, 0, 6 battle_anim NO_MOVE, SUBANIM_22, 0, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end MegaDrainAnim: battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_21, 0, 6 battle_anim NO_MOVE, SUBANIM_22, 0, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end LeechSeedAnim: battle_anim LEECH_SEED, SUBANIM_1B, 1, 6 battle_anim STUN_SPORE, SUBANIM_1C, 1, 21 db -1 ; end GrowthAnim: battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end RazorLeafAnim: battle_anim RAZOR_LEAF, SE_LEAVES_FALLING battle_anim SWIFT, SUBANIM_44, 1, 1 battle_anim RAZOR_WIND, SUBANIM_16, 0, 1 db -1 ; end SolarBeamAnim: battle_anim SOLARBEAM, SUBANIM_2E, 0, 6 battle_anim NO_MOVE, SUBANIM_01, 0, 6 db -1 ; end PoisonPowderAnim: battle_anim POISONPOWDER, SUBANIM_36, 0, 6 db -1 ; end StunSporeAnim: battle_anim STUN_SPORE, SUBANIM_36, 0, 6 db -1 ; end SleepPowderAnim: battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6 db -1 ; end PedalDanceAnim: battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_PETALS_FALLING battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end StringShotAnim: battle_anim STRING_SHOT, SUBANIM_37, 0, 8 db -1 ; end DragonRageAnim: battle_anim DRAGON_RAGE, SUBANIM_1F, 1, 6 battle_anim NO_MOVE, SUBANIM_0C, 1, 6 battle_anim NO_MOVE, SUBANIM_0D, 1, 6 battle_anim NO_MOVE, SUBANIM_0E, 1, 6 db -1 ; end FireSpinAnim: battle_anim FIRE_SPIN, SUBANIM_0C, 1, 6 battle_anim NO_MOVE, SUBANIM_0D, 1, 6 battle_anim NO_MOVE, SUBANIM_0E, 1, 6 db -1 ; end ThunderShockAnim: battle_anim THUNDERSHOCK, SUBANIM_29, 1, 2 db -1 ; end ThunderBoltAnim: battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 db -1 ; end ThunderWaveAnim: battle_anim THUNDER_WAVE, SUBANIM_29, 1, 2 battle_anim NO_MOVE, SUBANIM_23, 0, 2 battle_anim NO_MOVE, SUBANIM_23, 0, 4 db -1 ; end ThunderAnim: battle_anim THUNDER, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_2B, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim THUNDERBOLT, SUBANIM_29, 1, 2 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end RockThrowAnim: battle_anim ROCK_THROW, SUBANIM_30, 0, 4 db -1 ; end EarthquakeAnim: battle_anim EARTHQUAKE, SE_SHAKE_SCREEN battle_anim EARTHQUAKE, SE_SHAKE_SCREEN db -1 ; end FissureAnim: battle_anim FISSURE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_SHAKE_SCREEN battle_anim FISSURE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_SHAKE_SCREEN db -1 ; end DigAnim: battle_anim DIG, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SLIDE_MON_UP db -1 ; end ToxicAnim: battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE battle_anim TOXIC, SUBANIM_14, 1, 6 db -1 ; end ConfusionAnim: battle_anim CONFUSION, SE_FLASH_SCREEN_LONG db -1 ; end PsychicAnim: battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG battle_anim NO_MOVE, SE_WAVY_SCREEN db -1 ; end HypnosisAnim: battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG db -1 ; end MeditateAnim: battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_43, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end AgilityAnim: battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end QuickAttackAnim: battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF battle_anim NO_MOVE, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end RageAnim: battle_anim RAGE, SUBANIM_01, 0, 6 db -1 ; end TeleportAnim: battle_anim TELEPORT, SE_SQUISH_MON_PIC battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD db -1 ; end NightShadeAnim: battle_anim CONFUSION, SE_FLASH_SCREEN_LONG battle_anim NO_MOVE, SE_WAVY_SCREEN db -1 ; end MimicAnim: battle_anim MIMIC, SUBANIM_21, 1, 6 battle_anim MIMIC, SUBANIM_22, 1, 6 db -1 ; end ScreechAnim: battle_anim SCREECH, SUBANIM_12, 1, 6 db -1 ; end DoubleTeamAnim: battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH battle_anim NO_MOVE, SE_SHOW_MON_PIC battle_anim BARRIER, SUBANIM_33, 1, 6 db -1 ; end RecoverAnim: battle_anim RECOVER, SE_BLINK_MON battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end HardenAnim: battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_43, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end MinimizeAnim: battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_MINIMIZE_MON battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end SmokeScreenAnim: battle_anim SMOKESCREEN, SUBANIM_28, 1, 6 battle_anim NO_MOVE, SUBANIM_0A, 0, 4 battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ConfuseRayAnim: battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_3E, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end WithdrawAnim: battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SLIDE_MON_DOWN battle_anim NO_MOVE, SUBANIM_51, 0, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end DefenseCurlAnim: battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_43, 0, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end BarrierAnim: battle_anim BARRIER, SUBANIM_33, 1, 6 battle_anim BARRIER, SUBANIM_33, 1, 6 db -1 ; end LightScreenAnim: battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end HazeAnim: battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ReflectAnim: battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE battle_anim REFLECT, SUBANIM_33, 1, 6 battle_anim REFLECT, SUBANIM_33, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end FocusEnergyAnim: battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD db -1 ; end BideAnim: battle_anim BIDE, SUBANIM_04, 1, 6 db -1 ; end MetronomeAnim: battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_RESET_MON_POSITION battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 battle_anim AMNESIA, SE_RESET_MON_POSITION db -1 ; end MirrorMoveAnim: battle_anim MIRROR_MOVE, SUBANIM_01, 0, 8 db -1 ; end SelfdestructAnim: battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3 db -1 ; end EggBombAnim: battle_anim EGG_BOMB, SUBANIM_41, 1, 4 battle_anim EGG_BOMB, SUBANIM_42, 1, 4 db -1 ; end LickAnim: battle_anim SLUDGE, SUBANIM_14, 1, 6 db -1 ; end SmogAnim: battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE battle_anim SMOG, SUBANIM_19, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end SludgeAnim: battle_anim SLUDGE, SUBANIM_13, 1, 6 battle_anim SLUDGE, SUBANIM_14, 1, 6 db -1 ; end BoneClubAnim: battle_anim BONE_CLUB, SUBANIM_02, 0, 8 db -1 ; end FireBlastAnim: battle_anim FIRE_BLAST, SUBANIM_1F, 1, 6 battle_anim NO_MOVE, SUBANIM_20, 1, 6 battle_anim NO_MOVE, SUBANIM_20, 1, 6 battle_anim NO_MOVE, SUBANIM_0C, 1, 6 battle_anim NO_MOVE, SUBANIM_0D, 1, 6 db -1 ; end WaterfallAnim: battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 battle_anim NO_MOVE, SUBANIM_02, 0, 8 battle_anim NO_MOVE, SE_SLIDE_MON_UP db -1 ; end ClampAnim: battle_anim CLAMP, SUBANIM_2A, 0, 8 battle_anim CONSTRICT, SUBANIM_23, 0, 6 battle_anim CONSTRICT, SUBANIM_23, 0, 6 db -1 ; end SwiftAnim: battle_anim SWIFT, SUBANIM_3F, 1, 3 db -1 ; end SkullBashAnim: battle_anim SKULL_BASH, SUBANIM_05, 1, 6 db -1 ; end SpikeCannonAnim: battle_anim SPIKE_CANNON, SUBANIM_04, 1, 4 db -1 ; end ConstrictAnim: battle_anim CONSTRICT, SUBANIM_23, 0, 6 battle_anim CONSTRICT, SUBANIM_23, 0, 6 battle_anim CONSTRICT, SUBANIM_23, 0, 6 db -1 ; end AmnesiaAnim: battle_anim AMNESIA, SUBANIM_25, 0, 8 battle_anim AMNESIA, SUBANIM_25, 0, 8 db -1 ; end KinesisAnim: battle_anim KINESIS, SUBANIM_01, 0, 8 db -1 ; end SoftboiledAnim: battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF battle_anim SOFTBOILED, SUBANIM_4C, 0, 8 battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end HiJumpKickAnim: battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 db -1 ; end GlareAnim: battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE battle_anim GLARE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end DreamEaterAnim: battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE battle_anim DREAM_EATER, SUBANIM_02, 0, 8 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end PoisonGasAnim: battle_anim POISON_GAS, SUBANIM_19, 1, 6 db -1 ; end BarrageAnim: battle_anim BARRAGE, SUBANIM_41, 1, 3 battle_anim NO_MOVE, SUBANIM_55, 0, 5 db -1 ; end LeechLifeAnim: battle_anim LEECH_LIFE, SUBANIM_02, 0, 8 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_21, 0, 6 battle_anim NO_MOVE, SUBANIM_22, 0, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH db -1 ; end LovelyKissAnim: battle_anim LOVELY_KISS, SUBANIM_12, 0, 6 db -1 ; end SkyAttackAnim: battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end TransformAnim: battle_anim TRANSFORM, SUBANIM_21, 1, 6 battle_anim TRANSFORM, SUBANIM_22, 1, 4 battle_anim NO_MOVE, SUBANIM_47, 0, 8 battle_anim NO_MOVE, SE_TRANSFORM_MON db -1 ; end BubbleAnim: battle_anim BUBBLE, SUBANIM_35, 0, 22 db -1 ; end DizzyPunchAnim: battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 battle_anim DOUBLESLAP, SUBANIM_02, 0, 6 db -1 ; end SporeAnim: battle_anim SPORE, SUBANIM_36, 0, 6 db -1 ; end FlashAnim: battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE battle_anim GLARE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end PsywaveAnim: battle_anim SUPERSONIC, SUBANIM_31, 0, 6 battle_anim CONFUSION, SE_WAVY_SCREEN db -1 ; end SplashAnim: battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN db -1 ; end AcidArmorAnim: battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE db -1 ; end CrabHammerAnim: battle_anim CRABHAMMER, SUBANIM_05, 1, 6 battle_anim NO_MOVE, SUBANIM_2A, 0, 6 db -1 ; end ExplosionAnim: battle_anim EXPLOSION, SUBANIM_34, 1, 3 db -1 ; end FurySwipesAnim: battle_anim FURY_SWIPES, SUBANIM_0F, 0, 4 db -1 ; end BonemerangAnim: battle_anim BONEMERANG, SUBANIM_02, 0, 6 db -1 ; end RestAnim: battle_anim REST, SUBANIM_3A, 0, 16 battle_anim REST, SUBANIM_3A, 0, 16 db -1 ; end RockSlideAnim: battle_anim ROCK_SLIDE, SUBANIM_1D, 0, 4 battle_anim ROCK_SLIDE, SUBANIM_1E, 0, 3 battle_anim HYPER_FANG, SUBANIM_04, 1, 6 db -1 ; end HyperFangAnim: battle_anim HYPER_FANG, SUBANIM_02, 0, 6 db -1 ; end SharpenAnim: battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_43, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ConversionAnim: battle_anim CONVERSION, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_21, 1, 6 battle_anim NO_MOVE, SUBANIM_22, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH db -1 ; end TriAttackAnim: battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH battle_anim NO_MOVE, SUBANIM_4D, 1, 6 battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH db -1 ; end SuperFangAnim: battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE battle_anim SUPER_FANG, SUBANIM_04, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end SlashAnim: battle_anim SLASH, SUBANIM_0F, 0, 6 db -1 ; end SubstituteAnim: battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF battle_anim NO_MOVE, SUBANIM_47, 0, 8 battle_anim NO_MOVE, SE_SUBSTITUTE_MON db -1 ; end BallTossAnim: battle_anim NO_MOVE, SUBANIM_06, 0, 3 db -1 ; end GreatTossAnim: battle_anim NO_MOVE, SUBANIM_07, 0, 3 db -1 ; end UltraTossAnim: battle_anim NO_MOVE, SUBANIM_08, 0, 2 db -1 ; end BallShakeAnim: battle_anim NO_MOVE, SUBANIM_09, 0, 4 db -1 ; end BallPoofAnim: battle_anim NO_MOVE, SUBANIM_0A, 0, 4 db -1 ; end ShowPicAnim: battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC db -1 ; end HidePicAnim: battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC db -1 ; end EnemyFlashAnim: battle_anim NO_MOVE, SE_SHOW_MON_PIC db -1 ; end PlayerFlashAnim: battle_anim NO_MOVE, SE_FLASH_MON_PIC db -1 ; end EnemyHUDShakeAnim: battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD db -1 ; end TradeBallDropAnim: battle_anim NO_MOVE, SUBANIM_48, 2, 6 db -1 ; end TradeBallAppear1Anim: battle_anim NO_MOVE, SUBANIM_49, 2, 4 db -1 ; end TradeBallAppear2Anim: battle_anim NO_MOVE, SUBANIM_4A, 2, 6 db -1 ; end TradeBallPoofAnim: battle_anim NO_MOVE, SUBANIM_4B, 2, 6 db -1 ; end XStatItemAnim: battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ShrinkingSquareAnim: battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SUBANIM_43, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end XStatItemBlackAnim: battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ShrinkingSquareBlackAnim: battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE battle_anim NO_MOVE, SUBANIM_43, 1, 6 battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end UnusedAnim: battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE db -1 ; end ParalyzeAnim: battle_anim BIND, SUBANIM_24, 0, 4 battle_anim BIND, SUBANIM_24, 0, 4 db -1 ; end PoisonAnim: battle_anim BIND, SUBANIM_27, 0, 8 battle_anim BIND, SUBANIM_27, 0, 8 db -1 ; end SleepPlayerAnim: battle_anim REST, SUBANIM_3A, 0, 16 battle_anim REST, SUBANIM_3A, 0, 16 db -1 ; end SleepEnemyAnim: battle_anim REST, SUBANIM_3B, 0, 16 battle_anim REST, SUBANIM_3B, 0, 16 db -1 ; end ConfusedPlayerAnim: battle_anim AMNESIA, SUBANIM_25, 0, 8 battle_anim AMNESIA, SUBANIM_25, 0, 8 db -1 ; end ConfusedEnemyAnim: battle_anim AMNESIA, SUBANIM_26, 0, 8 battle_anim AMNESIA, SUBANIM_26, 0, 8 db -1 ; end BallBlockAnim: battle_anim NO_MOVE, SUBANIM_0B, 0, 3 db -1 ; end FaintAnim: battle_anim DIG, SE_SLIDE_MON_DOWN db -1 ; end ShakeScreenAnim: battle_anim NO_MOVE, SE_SHAKE_SCREEN db -1 ; end ThrowRockAnim: battle_anim BARRAGE, SUBANIM_53, 0, 3 db -1 ; end ThrowBaitAnim: battle_anim BARRAGE, SUBANIM_54, 0, 3 db -1 ; end