PokemonMansion3F_Object: db $1 ; border block db 3 ; warps warp 7, 10, 1, POKEMON_MANSION_2F warp 6, 1, 3, POKEMON_MANSION_2F warp 25, 14, 2, POKEMON_MANSION_2F db 0 ; signs db 5 ; objects object SPRITE_SUPER_NERD, 5, 11, WALK, 2, 1, OPP_BURGLAR, 8 object SPRITE_SCIENTIST, 20, 11, STAY, LEFT, 2, OPP_SCIENTIST, 12 object SPRITE_POKE_BALL, 1, 16, STAY, NONE, 3, MAX_POTION object SPRITE_POKE_BALL, 25, 5, STAY, NONE, 4, IRON object SPRITE_POKEDEX, 6, 12, STAY, NONE, 5 ; person ; warp-to warp_to 7, 10, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F warp_to 6, 1, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F warp_to 25, 14, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F